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Split src/destination buffers, use grobj
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@@ -19,9 +19,9 @@
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/* Core */
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void nv3_render_write_pixel(nv3_position_16_t position, uint32_t color, nv3_grobj_t grobj);
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uint8_t nv3_render_read_pixel_8(nv3_position_16_t position, nv3_grobj_t grobj);
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uint16_t nv3_render_read_pixel_16(nv3_position_16_t position, nv3_grobj_t grobj);
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uint32_t nv3_render_read_pixel_32(nv3_position_16_t position, nv3_grobj_t grobj);
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uint8_t nv3_render_read_pixel_8(nv3_position_16_t position, nv3_grobj_t grobj, bool use_destination);
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uint16_t nv3_render_read_pixel_16(nv3_position_16_t position, nv3_grobj_t grobj, bool use_destination);
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uint32_t nv3_render_read_pixel_32(nv3_position_16_t position, nv3_grobj_t grobj, bool use_destination);
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uint32_t nv3_render_to_chroma(nv3_color_expanded_t expanded);
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nv3_color_expanded_t nv3_render_expand_color(uint32_t color, nv3_grobj_t grobj); // Convert a colour to full RGB10 format from the current working format.
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