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Upgrade to softfloat3e.
This should solve licensing problems as well.
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142
src/cpu/softfloat3e/f128_roundToInt.cc
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142
src/cpu/softfloat3e/f128_roundToInt.cc
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/*============================================================================
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This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
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Package, Release 3e, by John R. Hauser.
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Copyright 2011, 2012, 2013, 2014, 2017 The Regents of the University of
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California. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions, and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions, and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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3. Neither the name of the University nor the names of its contributors may
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be used to endorse or promote products derived from this software without
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specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
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DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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=============================================================================*/
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#include <stdbool.h>
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#include <stdint.h>
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#include "internals.h"
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#include "primitives.h"
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#include "specialize.h"
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#include "softfloat.h"
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float128_t
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f128_roundToInt(float128_t a, uint8_t roundingMode, bool exact, struct softfloat_status_t *status)
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{
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uint64_t uiA64, uiA0;
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int32_t exp;
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struct uint128 uiZ;
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uint64_t lastBitMask0, roundBitsMask;
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bool roundNearEven;
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uint64_t lastBitMask64;
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/*------------------------------------------------------------------------
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*------------------------------------------------------------------------*/
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uiA64 = a.v64;
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uiA0 = a.v0;
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exp = expF128UI64(uiA64);
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/*------------------------------------------------------------------------
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*------------------------------------------------------------------------*/
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if (0x402F <= exp) {
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/*--------------------------------------------------------------------
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*--------------------------------------------------------------------*/
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if (0x406F <= exp) {
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if ((exp == 0x7FFF) && (fracF128UI64(uiA64) | uiA0)) {
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uiZ = softfloat_propagateNaNF128UI(uiA64, uiA0, 0, 0, status);
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return uiZ;
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}
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return a;
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}
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/*--------------------------------------------------------------------
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*--------------------------------------------------------------------*/
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lastBitMask0 = (uint64_t) 2<<(0x406E - exp);
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roundBitsMask = lastBitMask0 - 1;
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uiZ.v64 = uiA64;
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uiZ.v0 = uiA0;
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roundNearEven = (roundingMode == softfloat_round_near_even);
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if (roundNearEven || (roundingMode == softfloat_round_near_maxMag)) {
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if (exp == 0x402F) {
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if (UINT64_C(0x8000000000000000) <= uiZ.v0) {
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++uiZ.v64;
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if (roundNearEven && (uiZ.v0 == UINT64_C(0x8000000000000000))) {
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uiZ.v64 &= ~1;
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}
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}
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} else {
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uiZ = softfloat_add128(uiZ.v64, uiZ.v0, 0, lastBitMask0>>1);
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if (roundNearEven && !(uiZ.v0 & roundBitsMask)) {
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uiZ.v0 &= ~lastBitMask0;
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}
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}
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} else if (roundingMode == (signF128UI64(uiZ.v64) ? softfloat_round_min : softfloat_round_max)) {
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uiZ = softfloat_add128(uiZ.v64, uiZ.v0, 0, roundBitsMask);
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}
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uiZ.v0 &= ~roundBitsMask;
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lastBitMask64 = !lastBitMask0;
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} else {
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/*--------------------------------------------------------------------
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*--------------------------------------------------------------------*/
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if (exp < 0x3FFF) {
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if (!((uiA64 & UINT64_C(0x7FFFFFFFFFFFFFFF)) | uiA0)) return a;
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if (exact) softfloat_raiseFlags(status, softfloat_flag_inexact);
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uiZ.v64 = uiA64 & packToF128UI64(1, 0, 0);
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uiZ.v0 = 0;
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switch (roundingMode) {
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case softfloat_round_near_even:
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if (!(fracF128UI64(uiA64) | uiA0)) break;
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case softfloat_round_near_maxMag:
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if (exp == 0x3FFE) uiZ.v64 |= packToF128UI64(0, 0x3FFF, 0);
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break;
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case softfloat_round_min:
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if (uiZ.v64) uiZ.v64 = packToF128UI64(1, 0x3FFF, 0);
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break;
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case softfloat_round_max:
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if (!uiZ.v64) uiZ.v64 = packToF128UI64(0, 0x3FFF, 0);
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break;
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}
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return uiZ;
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}
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/*--------------------------------------------------------------------
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*--------------------------------------------------------------------*/
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uiZ.v64 = uiA64;
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uiZ.v0 = 0;
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lastBitMask64 = (uint64_t) 1<<(0x402F - exp);
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roundBitsMask = lastBitMask64 - 1;
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if (roundingMode == softfloat_round_near_maxMag) {
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uiZ.v64 += lastBitMask64>>1;
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} else if (roundingMode == softfloat_round_near_even) {
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uiZ.v64 += lastBitMask64>>1;
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if (!((uiZ.v64 & roundBitsMask) | uiA0)) {
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uiZ.v64 &= ~lastBitMask64;
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}
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} else if (roundingMode == (signF128UI64(uiZ.v64) ? softfloat_round_min : softfloat_round_max)) {
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uiZ.v64 = (uiZ.v64 | (uiA0 != 0)) + roundBitsMask;
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}
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uiZ.v64 &= ~roundBitsMask;
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lastBitMask0 = 0;
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}
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if ((uiZ.v64 != uiA64) || (uiZ.v0 != uiA0)) {
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if (exact) softfloat_raiseFlags(status, softfloat_flag_inexact);
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}
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return uiZ;
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}
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