mirror of
https://github.com/86Box/86Box.git
synced 2026-02-23 18:08:20 -07:00
Changes to the DirectDraw and Direct3D renderers.
This commit is contained in:
@@ -8,7 +8,7 @@
|
||||
*
|
||||
* Rendering module for Microsoft Direct3D 9.
|
||||
*
|
||||
* Version: @(#)win_d3d.cpp 1.0.13 2019/10/12
|
||||
* Version: @(#)win_d3d.cpp 1.0.14 2019/11/01
|
||||
*
|
||||
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
|
||||
* Miran Grca, <mgrca8@gmail.com>
|
||||
@@ -43,8 +43,8 @@ static LPDIRECT3DTEXTURE9 d3dTexture = NULL;
|
||||
static D3DPRESENT_PARAMETERS d3dpp;
|
||||
static HWND d3d_hwnd;
|
||||
static HWND d3d_device_window;
|
||||
static int d3d_w,
|
||||
d3d_h;
|
||||
static int d3d_w, d3d_h;
|
||||
static int d3d_fs;
|
||||
static volatile int d3d_enabled = 0;
|
||||
|
||||
static CUSTOMVERTEX d3d_verts[] = {
|
||||
@@ -143,17 +143,15 @@ d3d_size(RECT w_rect, double *l, double *t, double *r, double *b, int w, int h)
|
||||
|
||||
|
||||
static void
|
||||
d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
|
||||
d3d_blit(int x, int y, int y1, int y2, int w, int h)
|
||||
{
|
||||
#if 0
|
||||
HRESULT hr = D3D_OK;
|
||||
HRESULT hbsr = D3D_OK;
|
||||
VOID* pVoid;
|
||||
D3DLOCKED_RECT dr;
|
||||
RECT w_rect;
|
||||
RECT r;
|
||||
int yy;
|
||||
double l = 0, t = 0, r = 0, b = 0;
|
||||
RECT lock_rect;
|
||||
double l = 0, t = 0, rr = 0, b = 0; /* FS_ONLY */
|
||||
|
||||
if (!d3d_enabled) {
|
||||
video_blit_complete();
|
||||
@@ -165,19 +163,21 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
|
||||
return; /*Nothing to do*/
|
||||
}
|
||||
|
||||
lock_rect.top = y1;
|
||||
lock_rect.left = 0;
|
||||
lock_rect.bottom = y2;
|
||||
lock_rect.right = 2047;
|
||||
r.top = y1;
|
||||
r.left = 0;
|
||||
r.bottom = y2;
|
||||
r.right = 2047;
|
||||
|
||||
hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
|
||||
if (hr == D3D_OK) {
|
||||
hr = d3dTexture->LockRect(0, &dr, &r, 0);
|
||||
if (hr == D3D_OK) {
|
||||
for (yy = y1; yy < y2; yy++) {
|
||||
if (buffer32) {
|
||||
if (video_grayscale || invert_display)
|
||||
video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
|
||||
else
|
||||
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
|
||||
if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
|
||||
if (video_grayscale || invert_display)
|
||||
video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
|
||||
else
|
||||
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -188,8 +188,8 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
|
||||
return;
|
||||
}
|
||||
|
||||
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
|
||||
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
|
||||
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
|
||||
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
|
||||
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
|
||||
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
|
||||
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
|
||||
@@ -197,32 +197,35 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
|
||||
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
|
||||
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
|
||||
|
||||
GetClientRect(d3d_device_window, &w_rect);
|
||||
d3d_size(w_rect, &l, &t, &r, &b, w, h);
|
||||
|
||||
d3d_verts[0].x = l;
|
||||
d3d_verts[0].y = t;
|
||||
d3d_verts[1].x = r;
|
||||
d3d_verts[1].y = b;
|
||||
d3d_verts[2].x = l;
|
||||
d3d_verts[2].y = b;
|
||||
d3d_verts[3].x = l;
|
||||
d3d_verts[3].y = t;
|
||||
d3d_verts[4].x = r;
|
||||
d3d_verts[4].y = t;
|
||||
d3d_verts[5].x = r;
|
||||
d3d_verts[5].y = b;
|
||||
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
|
||||
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
|
||||
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
|
||||
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
|
||||
if (d3d_fs) {
|
||||
GetClientRect(d3d_device_window, &r);
|
||||
d3d_size(r, &l, &t, &rr, &b, w, h);
|
||||
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = l;
|
||||
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = t;
|
||||
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = rr;
|
||||
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = b;
|
||||
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = rr - 40.5;
|
||||
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
|
||||
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = rr - 8.5;
|
||||
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
|
||||
} else {
|
||||
GetClientRect(d3d_hwnd, &r);
|
||||
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
|
||||
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
|
||||
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5;
|
||||
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5;
|
||||
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5;
|
||||
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
|
||||
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5;
|
||||
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
|
||||
}
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
|
||||
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
|
||||
if (hr == D3D_OK)
|
||||
memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
|
||||
memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Unlock();
|
||||
hr = v_buffer->Unlock(); // unlock the vertex buffer
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hbsr = hr = d3ddev->BeginScene();
|
||||
@@ -253,217 +256,6 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
|
||||
|
||||
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
|
||||
PostMessage(hwndMain, WM_RESETD3D, 0, 0);
|
||||
#else
|
||||
HRESULT hr = D3D_OK;
|
||||
HRESULT hbsr = D3D_OK;
|
||||
VOID* pVoid;
|
||||
D3DLOCKED_RECT dr;
|
||||
RECT r, w_rect;
|
||||
int yy;
|
||||
double l = 0, t = 0, rr = 0, b = 0;
|
||||
|
||||
if (!d3d_enabled) {
|
||||
video_blit_complete();
|
||||
return;
|
||||
}
|
||||
|
||||
if ((y1 == y2) || (h <= 0)) {
|
||||
video_blit_complete();
|
||||
return; /*Nothing to do*/
|
||||
}
|
||||
|
||||
r.top = y1;
|
||||
r.left = 0;
|
||||
r.bottom = y2;
|
||||
r.right = 2047;
|
||||
|
||||
hr = d3dTexture->LockRect(0, &dr, &r, 0);
|
||||
if (hr == D3D_OK) {
|
||||
for (yy = y1; yy < y2; yy++) {
|
||||
if (buffer32) {
|
||||
if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
|
||||
if (video_grayscale || invert_display)
|
||||
video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
|
||||
else
|
||||
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
video_blit_complete();
|
||||
d3dTexture->UnlockRect(0);
|
||||
} else {
|
||||
video_blit_complete();
|
||||
return;
|
||||
}
|
||||
|
||||
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
|
||||
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
|
||||
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
|
||||
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
|
||||
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
|
||||
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
|
||||
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
|
||||
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
|
||||
|
||||
GetClientRect(d3d_device_window, &w_rect);
|
||||
d3d_size(w_rect, &l, &t, &rr, &b, w, h);
|
||||
|
||||
d3d_verts[0].x = l;
|
||||
d3d_verts[0].y = t;
|
||||
d3d_verts[1].x = rr;
|
||||
d3d_verts[1].y = b;
|
||||
d3d_verts[2].x = l;
|
||||
d3d_verts[2].y = b;
|
||||
d3d_verts[3].x = l;
|
||||
d3d_verts[3].y = t;
|
||||
d3d_verts[4].x = rr;
|
||||
d3d_verts[4].y = t;
|
||||
d3d_verts[5].x = rr;
|
||||
d3d_verts[5].y = b;
|
||||
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = rr - 40.5;
|
||||
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
|
||||
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = rr - 8.5;
|
||||
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
|
||||
if (hr == D3D_OK)
|
||||
memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Unlock(); // unlock the vertex buffer
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hbsr = hr = d3ddev->BeginScene();
|
||||
|
||||
if (hr == D3D_OK) {
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, d3dTexture);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, NULL);
|
||||
}
|
||||
|
||||
if (hbsr == D3D_OK)
|
||||
hr = d3ddev->EndScene();
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
|
||||
|
||||
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
|
||||
PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
d3d_blit(int x, int y, int y1, int y2, int w, int h)
|
||||
{
|
||||
HRESULT hr = D3D_OK;
|
||||
HRESULT hbsr = D3D_OK;
|
||||
VOID* pVoid;
|
||||
D3DLOCKED_RECT dr;
|
||||
RECT r;
|
||||
int yy;
|
||||
|
||||
if (!d3d_enabled) {
|
||||
video_blit_complete();
|
||||
return;
|
||||
}
|
||||
|
||||
if ((y1 == y2) || (h <= 0)) {
|
||||
video_blit_complete();
|
||||
return; /*Nothing to do*/
|
||||
}
|
||||
|
||||
r.top = y1;
|
||||
r.left = 0;
|
||||
r.bottom = y2;
|
||||
r.right = 2047;
|
||||
|
||||
hr = d3dTexture->LockRect(0, &dr, &r, 0);
|
||||
if (hr == D3D_OK) {
|
||||
for (yy = y1; yy < y2; yy++) {
|
||||
if (buffer32) {
|
||||
if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
|
||||
if (video_grayscale || invert_display)
|
||||
video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
|
||||
else
|
||||
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
video_blit_complete();
|
||||
d3dTexture->UnlockRect(0);
|
||||
} else {
|
||||
video_blit_complete();
|
||||
return;
|
||||
}
|
||||
|
||||
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
|
||||
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
|
||||
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
|
||||
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
|
||||
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
|
||||
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
|
||||
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
|
||||
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
|
||||
|
||||
GetClientRect(d3d_hwnd, &r);
|
||||
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
|
||||
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
|
||||
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5;
|
||||
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5;
|
||||
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5;
|
||||
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
|
||||
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5;
|
||||
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
|
||||
if (hr == D3D_OK)
|
||||
memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Unlock(); // unlock the vertex buffer
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hbsr = hr = d3ddev->BeginScene();
|
||||
|
||||
if (hr == D3D_OK) {
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, d3dTexture);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, NULL);
|
||||
}
|
||||
|
||||
if (hbsr == D3D_OK)
|
||||
hr = d3ddev->EndScene();
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->Present(NULL, NULL, d3d_hwnd, NULL);
|
||||
|
||||
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
|
||||
PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
|
||||
}
|
||||
@@ -557,6 +349,7 @@ d3d_init(HWND h)
|
||||
|
||||
video_setblit(d3d_blit);
|
||||
|
||||
d3d_fs = 0;
|
||||
d3d_enabled = 1;
|
||||
|
||||
return(1);
|
||||
@@ -629,8 +422,9 @@ d3d_init_fs(HWND h)
|
||||
|
||||
mouse_capture = 1;
|
||||
|
||||
video_setblit(d3d_blit_fs);
|
||||
video_setblit(d3d_blit);
|
||||
|
||||
d3d_fs = 1;
|
||||
d3d_enabled = 1;
|
||||
|
||||
return(1);
|
||||
|
||||
Reference in New Issue
Block a user