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(S)VGA: Implement odd pel shifts in 256-color modes.
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@@ -141,6 +141,7 @@ typedef struct svga_t {
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int render_line_offset;
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int start_retrace_latch;
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int vga_mode;
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int half_pixel;
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/*The three variables below allow us to implement memory maps like that seen on a 1MB Trio64 :
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0MB-1MB - VRAM
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