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Initial PCem OpenGL 3.x renderer port
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@@ -389,6 +389,7 @@ main_thread_fn()
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// title_update = 1;
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uint64_t old_time = elapsed_timer.elapsed();
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int drawits = frames = 0;
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is_cpu_thread = 1;
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while (!is_quit && cpu_thread_run) {
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/* See if it is time to run a frame of code. */
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const uint64_t new_time = elapsed_timer.elapsed();
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