mirror of
https://github.com/86Box/86Box.git
synced 2026-02-23 18:08:20 -07:00
Direct3D in full-screen mode now transfers control of input to the full screen window, fixes #429;
Unified screenshot code and moved it to video.c, it is now independent of both renderer and platform; The EGA/(S)VGA overscan now also works for CGA, PCjr, Tandy, and CGA-using Amstrads; Fixed EGA/(S)VGA overscan operation so it works correctly with scrolling and panning; Fixed 320x200x32K and 320x200x64K modes on the ET4000/W32p; Fixed the Video 7 1024i chip ID and video memory options, fixes #431; Fixed a banking bug in the S3 cards, fixes Windows 9x and NeoPaint.
This commit is contained in:
@@ -8,7 +8,7 @@
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*
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* Rendering module for Microsoft Direct3D 9.
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*
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* Version: @(#)win_d3d.cpp 1.0.12 2019/03/09
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* Version: @(#)win_d3d.cpp 1.0.13 2019/10/12
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*
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* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
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* Miran Grca, <mgrca8@gmail.com>
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@@ -145,6 +145,7 @@ d3d_size(RECT w_rect, double *l, double *t, double *r, double *b, int w, int h)
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static void
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d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
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{
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#if 0
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HRESULT hr = D3D_OK;
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HRESULT hbsr = D3D_OK;
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VOID* pVoid;
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@@ -152,6 +153,7 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
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RECT w_rect;
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int yy;
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double l = 0, t = 0, r = 0, b = 0;
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RECT lock_rect;
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if (!d3d_enabled) {
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video_blit_complete();
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@@ -163,33 +165,28 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
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return; /*Nothing to do*/
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}
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if (hr == D3D_OK && !(y1 == 0 && y2 == 0)) {
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RECT lock_rect;
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lock_rect.top = y1;
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lock_rect.left = 0;
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lock_rect.bottom = y2;
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lock_rect.right = 2047;
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lock_rect.top = y1;
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lock_rect.left = 0;
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lock_rect.bottom = y2;
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lock_rect.right = 2047;
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hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
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if (hr == D3D_OK) {
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for (yy = y1; yy < y2; yy++) {
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if (buffer32) {
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if (video_grayscale || invert_display)
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video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
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else
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memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
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}
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hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
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if (hr == D3D_OK) {
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for (yy = y1; yy < y2; yy++) {
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if (buffer32) {
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if (video_grayscale || invert_display)
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video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
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else
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memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
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}
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video_blit_complete();
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d3dTexture->UnlockRect(0);
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} else {
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video_blit_complete();
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return;
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}
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} else
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video_blit_complete();
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d3dTexture->UnlockRect(0);
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} else {
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video_blit_complete();
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return;
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}
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d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
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d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
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@@ -258,6 +255,115 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
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if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
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PostMessage(hwndMain, WM_RESETD3D, 0, 0);
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#else
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HRESULT hr = D3D_OK;
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HRESULT hbsr = D3D_OK;
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VOID* pVoid;
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D3DLOCKED_RECT dr;
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RECT r, w_rect;
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int yy;
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double l = 0, t = 0, rr = 0, b = 0;
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if (!d3d_enabled) {
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video_blit_complete();
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return;
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}
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if ((y1 == y2) || (h <= 0)) {
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video_blit_complete();
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return; /*Nothing to do*/
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}
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r.top = y1;
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r.left = 0;
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r.bottom = y2;
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r.right = 2047;
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hr = d3dTexture->LockRect(0, &dr, &r, 0);
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if (hr == D3D_OK) {
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for (yy = y1; yy < y2; yy++) {
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if (buffer32) {
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if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
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if (video_grayscale || invert_display)
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video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
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else
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memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
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}
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}
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}
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video_blit_complete();
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d3dTexture->UnlockRect(0);
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} else {
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video_blit_complete();
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return;
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}
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d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
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d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
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d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
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d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
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d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
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d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
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d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
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d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
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GetClientRect(d3d_device_window, &w_rect);
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d3d_size(w_rect, &l, &t, &rr, &b, w, h);
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d3d_verts[0].x = l;
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d3d_verts[0].y = t;
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d3d_verts[1].x = rr;
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d3d_verts[1].y = b;
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d3d_verts[2].x = l;
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d3d_verts[2].y = b;
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d3d_verts[3].x = l;
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d3d_verts[3].y = t;
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d3d_verts[4].x = rr;
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d3d_verts[4].y = t;
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d3d_verts[5].x = rr;
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d3d_verts[5].y = b;
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d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = rr - 40.5;
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d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
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d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = rr - 8.5;
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d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
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if (hr == D3D_OK)
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hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
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if (hr == D3D_OK)
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memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
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if (hr == D3D_OK)
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hr = v_buffer->Unlock(); // unlock the vertex buffer
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if (hr == D3D_OK)
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hbsr = hr = d3ddev->BeginScene();
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if (hr == D3D_OK) {
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if (hr == D3D_OK)
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hr = d3ddev->SetTexture(0, d3dTexture);
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if (hr == D3D_OK)
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hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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if (hr == D3D_OK)
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hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
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if (hr == D3D_OK)
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hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
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if (hr == D3D_OK)
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hr = d3ddev->SetTexture(0, NULL);
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}
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if (hbsr == D3D_OK)
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hr = d3ddev->EndScene();
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if (hr == D3D_OK)
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hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
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if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
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PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
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#endif
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}
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@@ -404,9 +510,14 @@ d3d_init_objects(void)
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}
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static int old_capture = 0;
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int
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d3d_init(HWND h)
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{
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RECT rect;
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d3d_hwnd = h;
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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@@ -434,6 +545,16 @@ d3d_init(HWND h)
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d3d_init_objects();
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mouse_capture = old_capture;
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if (mouse_capture) {
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GetWindowRect(hwndRender, &rect);
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ClipCursor(&rect);
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}
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d3d_device_window = NULL;
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video_setblit(d3d_blit);
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d3d_enabled = 1;
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@@ -446,6 +567,7 @@ int
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d3d_init_fs(HWND h)
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{
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WCHAR title[200];
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RECT rect;
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d3d_w = GetSystemMetrics(SM_CXSCREEN);
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d3d_h = GetSystemMetrics(SM_CYSCREEN);
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@@ -491,9 +613,22 @@ d3d_init_fs(HWND h)
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
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&d3dpp, &d3ddev)))
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fatal("CreateDevice failed\n");
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d3d_init_objects();
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/* Redirect RawInput to this new window. */
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plat_set_input(d3d_device_window);
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SetFocus(d3d_device_window);
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old_capture = mouse_capture;
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GetWindowRect(d3d_device_window, &rect);
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ClipCursor(&rect);
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mouse_capture = 1;
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video_setblit(d3d_blit_fs);
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d3d_enabled = 1;
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@@ -518,7 +653,7 @@ d3d_close_objects(void)
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void
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d3d_close(void)
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{
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{
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video_setblit(NULL);
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if (d3d_enabled)
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@@ -536,6 +671,12 @@ d3d_close(void)
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}
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if (d3d_device_window != NULL) {
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plat_set_input(hwndMain);
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ShowWindow(hwndRender, TRUE);
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SetFocus(hwndMain);
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DestroyWindow(d3d_device_window);
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d3d_device_window = NULL;
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}
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@@ -631,164 +772,6 @@ d3d_pause(void)
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}
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#ifndef USE_D3DX
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static void
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SavePNG(wchar_t *szFilename, D3DSURFACE_DESC *surfaceDesc, D3DLOCKED_RECT *d3dlr)
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{
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BITMAPINFO bmpInfo;
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HDC hdc;
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LPVOID pBuf = NULL;
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LPVOID pBuf2 = NULL;
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png_bytep *b_rgb = NULL;
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int i;
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/* create file */
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FILE *fp = plat_fopen(szFilename, (wchar_t *) L"wb");
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if (!fp) {
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ddraw_log("[SavePNG] File %ls could not be opened for writing", szFilename);
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return;
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}
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/* initialize stuff */
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png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!png_ptr) {
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ddraw_log("[SavePNG] png_create_write_struct failed");
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fclose(fp);
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return;
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}
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info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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ddraw_log("[SavePNG] png_create_info_struct failed");
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fclose(fp);
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return;
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}
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png_init_io(png_ptr, fp);
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hdc = GetDC(NULL);
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ZeroMemory(&bmpInfo, sizeof(BITMAPINFO));
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bmpInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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GetDIBits(hdc, hBitmap, 0, 0, NULL, &bmpInfo, DIB_RGB_COLORS);
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if (bmpInfo.bmiHeader.biSizeImage <= 0)
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bmpInfo.bmiHeader.biSizeImage =
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bmpInfo.bmiHeader.biWidth*abs(bmpInfo.bmiHeader.biHeight)*(bmpInfo.bmiHeader.biBitCount+7)/8;
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pBuf = malloc(bmpInfo.bmiHeader.biSizeImage);
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if (pBuf == NULL) {
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ddraw_log("[SavePNG] Unable to Allocate Bitmap Memory");
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fclose(fp);
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return;
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}
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if (ys2 <= 250) {
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pBuf2 = malloc(bmpInfo.bmiHeader.biSizeImage << 1);
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if (pBuf2 == NULL) {
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ddraw_log("[SavePNG] Unable to Allocate Secondary Bitmap Memory");
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free(pBuf);
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fclose(fp);
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return;
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}
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}
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ddraw_log("save png w=%i h=%i\n", bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight);
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bmpInfo.bmiHeader.biCompression = BI_RGB;
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GetDIBits(hdc, hBitmap, 0, bmpInfo.bmiHeader.biHeight, pBuf, &bmpInfo, DIB_RGB_COLORS);
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if (pBuf2) {
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bmpInfo.bmiHeader.biSizeImage <<= 1;
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bmpInfo.bmiHeader.biHeight <<= 1;
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}
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png_set_IHDR(png_ptr, info_ptr, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight,
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8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
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b_rgb = (png_bytep *) malloc(sizeof(png_bytep) * bmpInfo.bmiHeader.biHeight);
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if (b_rgb == NULL) {
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ddraw_log("[SavePNG] Unable to Allocate RGB Bitmap Memory");
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free(pBuf2);
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free(pBuf);
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fclose(fp);
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return;
|
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}
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for (i = 0; i < bmpInfo.bmiHeader.biHeight; i++) {
|
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b_rgb[i] = (png_byte *) malloc(png_get_rowbytes(png_ptr, info_ptr));
|
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}
|
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|
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if (pBuf2) {
|
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DoubleLines((uint8_t *) pBuf2, (uint8_t *) pBuf);
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bgra_to_rgb(b_rgb, (uint8_t *) pBuf2, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight);
|
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} else
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bgra_to_rgb(b_rgb, (uint8_t *) pBuf, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight);
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png_write_info(png_ptr, info_ptr);
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png_write_image(png_ptr, b_rgb);
|
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|
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png_write_end(png_ptr, NULL);
|
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|
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/* cleanup heap allocation */
|
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if (hdc) ReleaseDC(NULL,hdc);
|
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|
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for (i = 0; i < bmpInfo.bmiHeader.biHeight; i++)
|
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if (b_rgb[i]) free(b_rgb[i]);
|
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|
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if (b_rgb) free(b_rgb);
|
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|
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if (pBuf2) free(pBuf2);
|
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|
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if (pBuf) free(pBuf);
|
||||
|
||||
if (fp) fclose(fp);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
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void
|
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d3d_take_screenshot(const wchar_t *fn)
|
||||
{
|
||||
#ifdef USE_D3DX
|
||||
LPDIRECT3DSURFACE9 d3dSurface = NULL;
|
||||
|
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if (! d3dTexture) return;
|
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|
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d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
|
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D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
|
||||
|
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d3dSurface->Release();
|
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d3dSurface = NULL;
|
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#else
|
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/* TODO: how to take screenshot without d3dx?
|
||||
just a stub for now */
|
||||
LPDIRECT3DSURFACE9 d3dSurface = NULL;
|
||||
D3DSURFACE_DESC surfaceDesc;
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
BYTE *pSurfaceBuffer;
|
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|
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if (! d3dTexture) return;
|
||||
|
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d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
|
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d3dSurface->GetDesc(&surfaceDesc);
|
||||
d3dSurface->LockRect(&d3dlr, 0, D3DLOCK_DONOTWAIT);
|
||||
pSurfaceBuffer = (BYTE *) d3dlr.pBits + d3dlr.Pitch * (surfaceDesc.Height - 1);
|
||||
|
||||
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
|
||||
|
||||
d3dSurface->Release();
|
||||
d3dSurface = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
d3d_enable(int enable)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user