Direct3D in full-screen mode now transfers control of input to the full screen window, fixes #429;

Unified screenshot code and moved it to video.c, it is now independent of both renderer and platform;
The EGA/(S)VGA overscan now also works for CGA, PCjr, Tandy, and CGA-using Amstrads;
Fixed EGA/(S)VGA overscan operation so it works correctly with scrolling and panning;
Fixed 320x200x32K and 320x200x64K modes on the ET4000/W32p;
Fixed the Video 7 1024i chip ID and video memory options, fixes #431;
Fixed a banking bug in the S3 cards, fixes Windows 9x and NeoPaint.
This commit is contained in:
OBattler
2019-10-20 15:09:38 +02:00
parent 93e6b9bc70
commit a495faec59
36 changed files with 3302 additions and 3751 deletions

View File

@@ -8,7 +8,7 @@
*
* Rendering module for Microsoft Direct3D 9.
*
* Version: @(#)win_d3d.cpp 1.0.12 2019/03/09
* Version: @(#)win_d3d.cpp 1.0.13 2019/10/12
*
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
* Miran Grca, <mgrca8@gmail.com>
@@ -145,6 +145,7 @@ d3d_size(RECT w_rect, double *l, double *t, double *r, double *b, int w, int h)
static void
d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
{
#if 0
HRESULT hr = D3D_OK;
HRESULT hbsr = D3D_OK;
VOID* pVoid;
@@ -152,6 +153,7 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
RECT w_rect;
int yy;
double l = 0, t = 0, r = 0, b = 0;
RECT lock_rect;
if (!d3d_enabled) {
video_blit_complete();
@@ -163,33 +165,28 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
return; /*Nothing to do*/
}
if (hr == D3D_OK && !(y1 == 0 && y2 == 0)) {
RECT lock_rect;
lock_rect.top = y1;
lock_rect.left = 0;
lock_rect.bottom = y2;
lock_rect.right = 2047;
lock_rect.top = y1;
lock_rect.left = 0;
lock_rect.bottom = y2;
lock_rect.right = 2047;
hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
if (hr == D3D_OK) {
for (yy = y1; yy < y2; yy++) {
if (buffer32) {
if (video_grayscale || invert_display)
video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
else
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
}
hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
if (hr == D3D_OK) {
for (yy = y1; yy < y2; yy++) {
if (buffer32) {
if (video_grayscale || invert_display)
video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
else
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
}
video_blit_complete();
d3dTexture->UnlockRect(0);
} else {
video_blit_complete();
return;
}
} else
video_blit_complete();
d3dTexture->UnlockRect(0);
} else {
video_blit_complete();
return;
}
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
@@ -258,6 +255,115 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(hwndMain, WM_RESETD3D, 0, 0);
#else
HRESULT hr = D3D_OK;
HRESULT hbsr = D3D_OK;
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT r, w_rect;
int yy;
double l = 0, t = 0, rr = 0, b = 0;
if (!d3d_enabled) {
video_blit_complete();
return;
}
if ((y1 == y2) || (h <= 0)) {
video_blit_complete();
return; /*Nothing to do*/
}
r.top = y1;
r.left = 0;
r.bottom = y2;
r.right = 2047;
hr = d3dTexture->LockRect(0, &dr, &r, 0);
if (hr == D3D_OK) {
for (yy = y1; yy < y2; yy++) {
if (buffer32) {
if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
if (video_grayscale || invert_display)
video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
else
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
}
}
}
video_blit_complete();
d3dTexture->UnlockRect(0);
} else {
video_blit_complete();
return;
}
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_device_window, &w_rect);
d3d_size(w_rect, &l, &t, &rr, &b, w, h);
d3d_verts[0].x = l;
d3d_verts[0].y = t;
d3d_verts[1].x = rr;
d3d_verts[1].y = b;
d3d_verts[2].x = l;
d3d_verts[2].y = b;
d3d_verts[3].x = l;
d3d_verts[3].y = t;
d3d_verts[4].x = rr;
d3d_verts[4].y = t;
d3d_verts[5].x = rr;
d3d_verts[5].y = b;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = rr - 40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = rr - 8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
if (hr == D3D_OK)
hr = v_buffer->Unlock(); // unlock the vertex buffer
if (hr == D3D_OK)
hbsr = hr = d3ddev->BeginScene();
if (hr == D3D_OK) {
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
if (hr == D3D_OK)
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, NULL);
}
if (hbsr == D3D_OK)
hr = d3ddev->EndScene();
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
#endif
}
@@ -404,9 +510,14 @@ d3d_init_objects(void)
}
static int old_capture = 0;
int
d3d_init(HWND h)
{
RECT rect;
d3d_hwnd = h;
d3d = Direct3DCreate9(D3D_SDK_VERSION);
@@ -434,6 +545,16 @@ d3d_init(HWND h)
d3d_init_objects();
mouse_capture = old_capture;
if (mouse_capture) {
GetWindowRect(hwndRender, &rect);
ClipCursor(&rect);
}
d3d_device_window = NULL;
video_setblit(d3d_blit);
d3d_enabled = 1;
@@ -446,6 +567,7 @@ int
d3d_init_fs(HWND h)
{
WCHAR title[200];
RECT rect;
d3d_w = GetSystemMetrics(SM_CXSCREEN);
d3d_h = GetSystemMetrics(SM_CYSCREEN);
@@ -491,9 +613,22 @@ d3d_init_fs(HWND h)
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &d3ddev)))
fatal("CreateDevice failed\n");
d3d_init_objects();
/* Redirect RawInput to this new window. */
plat_set_input(d3d_device_window);
SetFocus(d3d_device_window);
old_capture = mouse_capture;
GetWindowRect(d3d_device_window, &rect);
ClipCursor(&rect);
mouse_capture = 1;
video_setblit(d3d_blit_fs);
d3d_enabled = 1;
@@ -518,7 +653,7 @@ d3d_close_objects(void)
void
d3d_close(void)
{
{
video_setblit(NULL);
if (d3d_enabled)
@@ -536,6 +671,12 @@ d3d_close(void)
}
if (d3d_device_window != NULL) {
plat_set_input(hwndMain);
ShowWindow(hwndRender, TRUE);
SetFocus(hwndMain);
DestroyWindow(d3d_device_window);
d3d_device_window = NULL;
}
@@ -631,164 +772,6 @@ d3d_pause(void)
}
#ifndef USE_D3DX
static void
SavePNG(wchar_t *szFilename, D3DSURFACE_DESC *surfaceDesc, D3DLOCKED_RECT *d3dlr)
{
BITMAPINFO bmpInfo;
HDC hdc;
LPVOID pBuf = NULL;
LPVOID pBuf2 = NULL;
png_bytep *b_rgb = NULL;
int i;
/* create file */
FILE *fp = plat_fopen(szFilename, (wchar_t *) L"wb");
if (!fp) {
ddraw_log("[SavePNG] File %ls could not be opened for writing", szFilename);
return;
}
/* initialize stuff */
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) {
ddraw_log("[SavePNG] png_create_write_struct failed");
fclose(fp);
return;
}
info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
ddraw_log("[SavePNG] png_create_info_struct failed");
fclose(fp);
return;
}
png_init_io(png_ptr, fp);
hdc = GetDC(NULL);
ZeroMemory(&bmpInfo, sizeof(BITMAPINFO));
bmpInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
GetDIBits(hdc, hBitmap, 0, 0, NULL, &bmpInfo, DIB_RGB_COLORS);
if (bmpInfo.bmiHeader.biSizeImage <= 0)
bmpInfo.bmiHeader.biSizeImage =
bmpInfo.bmiHeader.biWidth*abs(bmpInfo.bmiHeader.biHeight)*(bmpInfo.bmiHeader.biBitCount+7)/8;
pBuf = malloc(bmpInfo.bmiHeader.biSizeImage);
if (pBuf == NULL) {
ddraw_log("[SavePNG] Unable to Allocate Bitmap Memory");
fclose(fp);
return;
}
if (ys2 <= 250) {
pBuf2 = malloc(bmpInfo.bmiHeader.biSizeImage << 1);
if (pBuf2 == NULL) {
ddraw_log("[SavePNG] Unable to Allocate Secondary Bitmap Memory");
free(pBuf);
fclose(fp);
return;
}
}
ddraw_log("save png w=%i h=%i\n", bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight);
bmpInfo.bmiHeader.biCompression = BI_RGB;
GetDIBits(hdc, hBitmap, 0, bmpInfo.bmiHeader.biHeight, pBuf, &bmpInfo, DIB_RGB_COLORS);
if (pBuf2) {
bmpInfo.bmiHeader.biSizeImage <<= 1;
bmpInfo.bmiHeader.biHeight <<= 1;
}
png_set_IHDR(png_ptr, info_ptr, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight,
8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
b_rgb = (png_bytep *) malloc(sizeof(png_bytep) * bmpInfo.bmiHeader.biHeight);
if (b_rgb == NULL) {
ddraw_log("[SavePNG] Unable to Allocate RGB Bitmap Memory");
free(pBuf2);
free(pBuf);
fclose(fp);
return;
}
for (i = 0; i < bmpInfo.bmiHeader.biHeight; i++) {
b_rgb[i] = (png_byte *) malloc(png_get_rowbytes(png_ptr, info_ptr));
}
if (pBuf2) {
DoubleLines((uint8_t *) pBuf2, (uint8_t *) pBuf);
bgra_to_rgb(b_rgb, (uint8_t *) pBuf2, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight);
} else
bgra_to_rgb(b_rgb, (uint8_t *) pBuf, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight);
png_write_info(png_ptr, info_ptr);
png_write_image(png_ptr, b_rgb);
png_write_end(png_ptr, NULL);
/* cleanup heap allocation */
if (hdc) ReleaseDC(NULL,hdc);
for (i = 0; i < bmpInfo.bmiHeader.biHeight; i++)
if (b_rgb[i]) free(b_rgb[i]);
if (b_rgb) free(b_rgb);
if (pBuf2) free(pBuf2);
if (pBuf) free(pBuf);
if (fp) fclose(fp);
}
#endif
void
d3d_take_screenshot(const wchar_t *fn)
{
#ifdef USE_D3DX
LPDIRECT3DSURFACE9 d3dSurface = NULL;
if (! d3dTexture) return;
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
d3dSurface->Release();
d3dSurface = NULL;
#else
/* TODO: how to take screenshot without d3dx?
just a stub for now */
LPDIRECT3DSURFACE9 d3dSurface = NULL;
D3DSURFACE_DESC surfaceDesc;
D3DLOCKED_RECT d3dlr;
BYTE *pSurfaceBuffer;
if (! d3dTexture) return;
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
d3dSurface->GetDesc(&surfaceDesc);
d3dSurface->LockRect(&d3dlr, 0, D3DLOCK_DONOTWAIT);
pSurfaceBuffer = (BYTE *) d3dlr.pBits + d3dlr.Pitch * (surfaceDesc.Height - 1);
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
d3dSurface->Release();
d3dSurface = NULL;
#endif
}
void
d3d_enable(int enable)
{