clang-format in src/qt

This commit is contained in:
Jasmine Iwanek
2025-10-03 22:42:29 -04:00
parent 10151c738d
commit ca424aed32
104 changed files with 3358 additions and 3294 deletions

View File

@@ -502,16 +502,16 @@ VulkanRenderer2::initResources()
VK_VERTEX_INPUT_RATE_VERTEX
};
VkVertexInputAttributeDescription vertexAttrDesc[] = {
{// position
{ // position
0, // location
0, // binding
VK_FORMAT_R32G32B32_SFLOAT,
0 },
0 },
{ // texcoord
1,
0,
VK_FORMAT_R32G32_SFLOAT,
3 * sizeof(float)}
3 * sizeof(float) }
};
VkPipelineVertexInputStateCreateInfo vertexInputInfo;
@@ -556,8 +556,8 @@ VulkanRenderer2::initResources()
// Set up descriptor set and its layout.
VkDescriptorPoolSize descPoolSizes[2] = {
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uint32_t(concurrentFrameCount)},
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, uint32_t(concurrentFrameCount)}
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uint32_t(concurrentFrameCount) },
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, uint32_t(concurrentFrameCount) }
};
VkDescriptorPoolCreateInfo descPoolInfo;
memset(&descPoolInfo, 0, sizeof(descPoolInfo));
@@ -572,16 +572,16 @@ VulkanRenderer2::initResources()
}
VkDescriptorSetLayoutBinding layoutBinding[2] = {
{0, // binding
{ 0, // binding
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
1, // descriptorCount
VK_SHADER_STAGE_VERTEX_BIT,
nullptr},
nullptr },
{ 1, // binding
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1, // descriptorCount
VK_SHADER_STAGE_FRAGMENT_BIT,
nullptr}
nullptr }
};
VkDescriptorSetLayoutCreateInfo descLayoutInfo = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
@@ -658,8 +658,8 @@ VulkanRenderer2::initResources()
}
// Shaders
#if 0
#version 440
# if 0
# version 440
layout(location = 0) in vec4 position;
layout(location = 1) in vec2 texcoord;
@@ -677,10 +677,10 @@ VulkanRenderer2::initResources()
v_texcoord = texcoord;
gl_Position = ubuf.mvp * position;
}
#endif /* 0 */
# endif /* 0 */
VkShaderModule vertShaderModule = createShader(QStringLiteral(":/texture_vert.spv"));
#if 0
#version 440
# if 0
# version 440
layout(location = 0) in vec2 v_texcoord;
@@ -692,7 +692,7 @@ VulkanRenderer2::initResources()
{
fragColor = texture(tex, v_texcoord);
}
#endif /* 0 */
# endif /* 0 */
VkShaderModule fragShaderModule = createShader(QStringLiteral(":/texture_frag.spv"));
// Graphics pipeline
@@ -913,7 +913,7 @@ VulkanRenderer2::startNextFrame()
ensureTexture();
VkClearColorValue clearColor = {
{0, 0, 0, 1}
{ 0, 0, 0, 1 }
};
VkClearDepthStencilValue clearDS = { 1, 0 };
VkClearValue clearValues[2];
@@ -970,11 +970,11 @@ VulkanRenderer2::startNextFrame()
m_devFuncs->vkCmdBindVertexBuffers(cb, 0, 1, &m_buf, &vbOffset);
VkViewport viewport;
viewport.x = destination.x();
viewport.y = destination.y();
viewport.width = destination.width();
viewport.height = destination.height();
viewport.x = destination.x();
viewport.y = destination.y();
viewport.width = destination.width();
viewport.height = destination.height();
viewport.minDepth = 0;
viewport.maxDepth = 1;
m_devFuncs->vkCmdSetViewport(cb, 0, 1, &viewport);