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Don't flip x/y coordinates and w/h of rectangles.
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@@ -1442,6 +1442,7 @@ extern nv3_t* nv3;
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void* nv3_init(const device_t *info);
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void nv3_close(void* priv);
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void nv3_speed_changed(void *priv);
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void nv3_recalc_timings(svga_t* svga);
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void nv3_force_redraw(void* priv);
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// Memory Mapping
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