Object classes as understood by the GPU. (May be represented, in RAMFC, as 0x40+ 22:16) 0x00 = Invalid 0x01 = beta factor 0x02 = ROP5 operation 0x03 = Chroma key 0x04 = Plane mask 0x05 = Clipping rectangle 0x06 = Pattern 0x07 = Rectangle 0x08 = Point 0x09 = Line 0x0A = Lin (line without starting or ending pixel) 0x0B = Triangle 0x0C = Windows 95 GDI text acceleration 0x0D = Memory to memory format 0x0E = Scaled image from memory 0x0F = INVALID 0x10 = Blit 0x11 = Image 0x12 = Bitmap 0x13 = INVALID 0x14 = Transfer to Memory 0x15 = Stretched image from CPU 0x16 = INVALID 0x17 = Direct3D 5.0 accelerated textured triangle w/zeta buffer 0x18 = Point w/zeta buffer 0x19 = INVALID 0x1A = INVALID 0x1B = INVALID 0x1C = Image in memory 0x1D = INVALID 0x1E = INVALID 0x1F = INVALID