/* ** This code is from SQLite ** (https://sqlite.org/src/info/2025-02-27T21:17:55z), at file path ** ext/misc/shathree.c. The SQLite functions have been removed, but ** it is the same code written by D. Richard Hipp. */ #ifndef SHATHREE_H /* ** 2017-03-08 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** */ #include #include #include /****************************************************************************** ** The Hash Engine */ /* ** Macros to determine whether the machine is big or little endian, ** and whether or not that determination is run-time or compile-time. ** ** For best performance, an attempt is made to guess at the byte-order ** using C-preprocessor macros. If that is unsuccessful, or if ** -DSHA3_BYTEORDER=0 is set, then byte-order is determined ** at run-time. */ #ifndef SHA3_BYTEORDER # if defined(i386) || defined(__i386__) || defined(_M_IX86) || \ defined(__x86_64) || defined(__x86_64__) || defined(_M_X64) || \ defined(_M_AMD64) || defined(_M_ARM) || defined(__x86) || \ defined(__arm__) # define SHA3_BYTEORDER 1234 # elif defined(sparc) || defined(__ppc__) # define SHA3_BYTEORDER 4321 # else # define SHA3_BYTEORDER 0 # endif #endif #define u64 uint64_t /* ** State structure for a SHA3 hash in progress */ typedef struct SHA3Context SHA3Context; struct SHA3Context { union { u64 s[25]; /* Keccak state. 5x5 lines of 64 bits each */ unsigned char x[1600]; /* ... or 1600 bytes */ } u; unsigned nRate; /* Bytes of input accepted per Keccak iteration */ unsigned nLoaded; /* Input bytes loaded into u.x[] so far this cycle */ unsigned ixMask; /* Insert next input into u.x[nLoaded^ixMask]. */ unsigned iSize; /* 224, 256, 358, or 512 */ }; /* ** A single step of the Keccak mixing function for a 1600-bit state */ static void KeccakF1600Step(SHA3Context *p){ int i; u64 b0, b1, b2, b3, b4; u64 c0, c1, c2, c3, c4; u64 d0, d1, d2, d3, d4; static const u64 RC[] = { 0x0000000000000001ULL, 0x0000000000008082ULL, 0x800000000000808aULL, 0x8000000080008000ULL, 0x000000000000808bULL, 0x0000000080000001ULL, 0x8000000080008081ULL, 0x8000000000008009ULL, 0x000000000000008aULL, 0x0000000000000088ULL, 0x0000000080008009ULL, 0x000000008000000aULL, 0x000000008000808bULL, 0x800000000000008bULL, 0x8000000000008089ULL, 0x8000000000008003ULL, 0x8000000000008002ULL, 0x8000000000000080ULL, 0x000000000000800aULL, 0x800000008000000aULL, 0x8000000080008081ULL, 0x8000000000008080ULL, 0x0000000080000001ULL, 0x8000000080008008ULL }; # define a00 (p->u.s[0]) # define a01 (p->u.s[1]) # define a02 (p->u.s[2]) # define a03 (p->u.s[3]) # define a04 (p->u.s[4]) # define a10 (p->u.s[5]) # define a11 (p->u.s[6]) # define a12 (p->u.s[7]) # define a13 (p->u.s[8]) # define a14 (p->u.s[9]) # define a20 (p->u.s[10]) # define a21 (p->u.s[11]) # define a22 (p->u.s[12]) # define a23 (p->u.s[13]) # define a24 (p->u.s[14]) # define a30 (p->u.s[15]) # define a31 (p->u.s[16]) # define a32 (p->u.s[17]) # define a33 (p->u.s[18]) # define a34 (p->u.s[19]) # define a40 (p->u.s[20]) # define a41 (p->u.s[21]) # define a42 (p->u.s[22]) # define a43 (p->u.s[23]) # define a44 (p->u.s[24]) # define ROL64(a,x) ((a<>(64-x))) for(i=0; i<24; i+=4){ c0 = a00^a10^a20^a30^a40; c1 = a01^a11^a21^a31^a41; c2 = a02^a12^a22^a32^a42; c3 = a03^a13^a23^a33^a43; c4 = a04^a14^a24^a34^a44; d0 = c4^ROL64(c1, 1); d1 = c0^ROL64(c2, 1); d2 = c1^ROL64(c3, 1); d3 = c2^ROL64(c4, 1); d4 = c3^ROL64(c0, 1); b0 = (a00^d0); b1 = ROL64((a11^d1), 44); b2 = ROL64((a22^d2), 43); b3 = ROL64((a33^d3), 21); b4 = ROL64((a44^d4), 14); a00 = b0 ^((~b1)& b2 ); a00 ^= RC[i]; a11 = b1 ^((~b2)& b3 ); a22 = b2 ^((~b3)& b4 ); a33 = b3 ^((~b4)& b0 ); a44 = b4 ^((~b0)& b1 ); b2 = ROL64((a20^d0), 3); b3 = ROL64((a31^d1), 45); b4 = ROL64((a42^d2), 61); b0 = ROL64((a03^d3), 28); b1 = ROL64((a14^d4), 20); a20 = b0 ^((~b1)& b2 ); a31 = b1 ^((~b2)& b3 ); a42 = b2 ^((~b3)& b4 ); a03 = b3 ^((~b4)& b0 ); a14 = b4 ^((~b0)& b1 ); b4 = ROL64((a40^d0), 18); b0 = ROL64((a01^d1), 1); b1 = ROL64((a12^d2), 6); b2 = ROL64((a23^d3), 25); b3 = ROL64((a34^d4), 8); a40 = b0 ^((~b1)& b2 ); a01 = b1 ^((~b2)& b3 ); a12 = b2 ^((~b3)& b4 ); a23 = b3 ^((~b4)& b0 ); a34 = b4 ^((~b0)& b1 ); b1 = ROL64((a10^d0), 36); b2 = ROL64((a21^d1), 10); b3 = ROL64((a32^d2), 15); b4 = ROL64((a43^d3), 56); b0 = ROL64((a04^d4), 27); a10 = b0 ^((~b1)& b2 ); a21 = b1 ^((~b2)& b3 ); a32 = b2 ^((~b3)& b4 ); a43 = b3 ^((~b4)& b0 ); a04 = b4 ^((~b0)& b1 ); b3 = ROL64((a30^d0), 41); b4 = ROL64((a41^d1), 2); b0 = ROL64((a02^d2), 62); b1 = ROL64((a13^d3), 55); b2 = ROL64((a24^d4), 39); a30 = b0 ^((~b1)& b2 ); a41 = b1 ^((~b2)& b3 ); a02 = b2 ^((~b3)& b4 ); a13 = b3 ^((~b4)& b0 ); a24 = b4 ^((~b0)& b1 ); c0 = a00^a20^a40^a10^a30; c1 = a11^a31^a01^a21^a41; c2 = a22^a42^a12^a32^a02; c3 = a33^a03^a23^a43^a13; c4 = a44^a14^a34^a04^a24; d0 = c4^ROL64(c1, 1); d1 = c0^ROL64(c2, 1); d2 = c1^ROL64(c3, 1); d3 = c2^ROL64(c4, 1); d4 = c3^ROL64(c0, 1); b0 = (a00^d0); b1 = ROL64((a31^d1), 44); b2 = ROL64((a12^d2), 43); b3 = ROL64((a43^d3), 21); b4 = ROL64((a24^d4), 14); a00 = b0 ^((~b1)& b2 ); a00 ^= RC[i+1]; a31 = b1 ^((~b2)& b3 ); a12 = b2 ^((~b3)& b4 ); a43 = b3 ^((~b4)& b0 ); a24 = b4 ^((~b0)& b1 ); b2 = ROL64((a40^d0), 3); b3 = ROL64((a21^d1), 45); b4 = ROL64((a02^d2), 61); b0 = ROL64((a33^d3), 28); b1 = ROL64((a14^d4), 20); a40 = b0 ^((~b1)& b2 ); a21 = b1 ^((~b2)& b3 ); a02 = b2 ^((~b3)& b4 ); a33 = b3 ^((~b4)& b0 ); a14 = b4 ^((~b0)& b1 ); b4 = ROL64((a30^d0), 18); b0 = ROL64((a11^d1), 1); b1 = ROL64((a42^d2), 6); b2 = ROL64((a23^d3), 25); b3 = ROL64((a04^d4), 8); a30 = b0 ^((~b1)& b2 ); a11 = b1 ^((~b2)& b3 ); a42 = b2 ^((~b3)& b4 ); a23 = b3 ^((~b4)& b0 ); a04 = b4 ^((~b0)& b1 ); b1 = ROL64((a20^d0), 36); b2 = ROL64((a01^d1), 10); b3 = ROL64((a32^d2), 15); b4 = ROL64((a13^d3), 56); b0 = ROL64((a44^d4), 27); a20 = b0 ^((~b1)& b2 ); a01 = b1 ^((~b2)& b3 ); a32 = b2 ^((~b3)& b4 ); a13 = b3 ^((~b4)& b0 ); a44 = b4 ^((~b0)& b1 ); b3 = ROL64((a10^d0), 41); b4 = ROL64((a41^d1), 2); b0 = ROL64((a22^d2), 62); b1 = ROL64((a03^d3), 55); b2 = ROL64((a34^d4), 39); a10 = b0 ^((~b1)& b2 ); a41 = b1 ^((~b2)& b3 ); a22 = b2 ^((~b3)& b4 ); a03 = b3 ^((~b4)& b0 ); a34 = b4 ^((~b0)& b1 ); c0 = a00^a40^a30^a20^a10; c1 = a31^a21^a11^a01^a41; c2 = a12^a02^a42^a32^a22; c3 = a43^a33^a23^a13^a03; c4 = a24^a14^a04^a44^a34; d0 = c4^ROL64(c1, 1); d1 = c0^ROL64(c2, 1); d2 = c1^ROL64(c3, 1); d3 = c2^ROL64(c4, 1); d4 = c3^ROL64(c0, 1); b0 = (a00^d0); b1 = ROL64((a21^d1), 44); b2 = ROL64((a42^d2), 43); b3 = ROL64((a13^d3), 21); b4 = ROL64((a34^d4), 14); a00 = b0 ^((~b1)& b2 ); a00 ^= RC[i+2]; a21 = b1 ^((~b2)& b3 ); a42 = b2 ^((~b3)& b4 ); a13 = b3 ^((~b4)& b0 ); a34 = b4 ^((~b0)& b1 ); b2 = ROL64((a30^d0), 3); b3 = ROL64((a01^d1), 45); b4 = ROL64((a22^d2), 61); b0 = ROL64((a43^d3), 28); b1 = ROL64((a14^d4), 20); a30 = b0 ^((~b1)& b2 ); a01 = b1 ^((~b2)& b3 ); a22 = b2 ^((~b3)& b4 ); a43 = b3 ^((~b4)& b0 ); a14 = b4 ^((~b0)& b1 ); b4 = ROL64((a10^d0), 18); b0 = ROL64((a31^d1), 1); b1 = ROL64((a02^d2), 6); b2 = ROL64((a23^d3), 25); b3 = ROL64((a44^d4), 8); a10 = b0 ^((~b1)& b2 ); a31 = b1 ^((~b2)& b3 ); a02 = b2 ^((~b3)& b4 ); a23 = b3 ^((~b4)& b0 ); a44 = b4 ^((~b0)& b1 ); b1 = ROL64((a40^d0), 36); b2 = ROL64((a11^d1), 10); b3 = ROL64((a32^d2), 15); b4 = ROL64((a03^d3), 56); b0 = ROL64((a24^d4), 27); a40 = b0 ^((~b1)& b2 ); a11 = b1 ^((~b2)& b3 ); a32 = b2 ^((~b3)& b4 ); a03 = b3 ^((~b4)& b0 ); a24 = b4 ^((~b0)& b1 ); b3 = ROL64((a20^d0), 41); b4 = ROL64((a41^d1), 2); b0 = ROL64((a12^d2), 62); b1 = ROL64((a33^d3), 55); b2 = ROL64((a04^d4), 39); a20 = b0 ^((~b1)& b2 ); a41 = b1 ^((~b2)& b3 ); a12 = b2 ^((~b3)& b4 ); a33 = b3 ^((~b4)& b0 ); a04 = b4 ^((~b0)& b1 ); c0 = a00^a30^a10^a40^a20; c1 = a21^a01^a31^a11^a41; c2 = a42^a22^a02^a32^a12; c3 = a13^a43^a23^a03^a33; c4 = a34^a14^a44^a24^a04; d0 = c4^ROL64(c1, 1); d1 = c0^ROL64(c2, 1); d2 = c1^ROL64(c3, 1); d3 = c2^ROL64(c4, 1); d4 = c3^ROL64(c0, 1); b0 = (a00^d0); b1 = ROL64((a01^d1), 44); b2 = ROL64((a02^d2), 43); b3 = ROL64((a03^d3), 21); b4 = ROL64((a04^d4), 14); a00 = b0 ^((~b1)& b2 ); a00 ^= RC[i+3]; a01 = b1 ^((~b2)& b3 ); a02 = b2 ^((~b3)& b4 ); a03 = b3 ^((~b4)& b0 ); a04 = b4 ^((~b0)& b1 ); b2 = ROL64((a10^d0), 3); b3 = ROL64((a11^d1), 45); b4 = ROL64((a12^d2), 61); b0 = ROL64((a13^d3), 28); b1 = ROL64((a14^d4), 20); a10 = b0 ^((~b1)& b2 ); a11 = b1 ^((~b2)& b3 ); a12 = b2 ^((~b3)& b4 ); a13 = b3 ^((~b4)& b0 ); a14 = b4 ^((~b0)& b1 ); b4 = ROL64((a20^d0), 18); b0 = ROL64((a21^d1), 1); b1 = ROL64((a22^d2), 6); b2 = ROL64((a23^d3), 25); b3 = ROL64((a24^d4), 8); a20 = b0 ^((~b1)& b2 ); a21 = b1 ^((~b2)& b3 ); a22 = b2 ^((~b3)& b4 ); a23 = b3 ^((~b4)& b0 ); a24 = b4 ^((~b0)& b1 ); b1 = ROL64((a30^d0), 36); b2 = ROL64((a31^d1), 10); b3 = ROL64((a32^d2), 15); b4 = ROL64((a33^d3), 56); b0 = ROL64((a34^d4), 27); a30 = b0 ^((~b1)& b2 ); a31 = b1 ^((~b2)& b3 ); a32 = b2 ^((~b3)& b4 ); a33 = b3 ^((~b4)& b0 ); a34 = b4 ^((~b0)& b1 ); b3 = ROL64((a40^d0), 41); b4 = ROL64((a41^d1), 2); b0 = ROL64((a42^d2), 62); b1 = ROL64((a43^d3), 55); b2 = ROL64((a44^d4), 39); a40 = b0 ^((~b1)& b2 ); a41 = b1 ^((~b2)& b3 ); a42 = b2 ^((~b3)& b4 ); a43 = b3 ^((~b4)& b0 ); a44 = b4 ^((~b0)& b1 ); } } /* ** Initialize a new hash. iSize determines the size of the hash ** in bits and should be one of 224, 256, 384, or 512. Or iSize ** can be zero to use the default hash size of 256 bits. */ static void SHA3Init(SHA3Context *p, int iSize){ memset(p, 0, sizeof(*p)); p->iSize = iSize; if( iSize>=128 && iSize<=512 ){ p->nRate = (1600 - ((iSize + 31)&~31)*2)/8; }else{ p->nRate = (1600 - 2*256)/8; } #if SHA3_BYTEORDER==1234 /* Known to be little-endian at compile-time. No-op */ #elif SHA3_BYTEORDER==4321 p->ixMask = 7; /* Big-endian */ #else { static unsigned int one = 1; if( 1==*(unsigned char*)&one ){ /* Little endian. No byte swapping. */ p->ixMask = 0; }else{ /* Big endian. Byte swap. */ p->ixMask = 7; } } #endif } /* ** Make consecutive calls to the SHA3Update function to add new content ** to the hash */ static void SHA3Update( SHA3Context *p, const unsigned char *aData, unsigned int nData ){ unsigned int i = 0; if( aData==0 ) return; #if SHA3_BYTEORDER==1234 if( (p->nLoaded % 8)==0 && ((aData - (const unsigned char*)0)&7)==0 ){ for(; i+7u.s[p->nLoaded/8] ^= *(u64*)&aData[i]; p->nLoaded += 8; if( p->nLoaded>=p->nRate ){ KeccakF1600Step(p); p->nLoaded = 0; } } } #endif for(; iu.x[p->nLoaded] ^= aData[i]; #elif SHA3_BYTEORDER==4321 p->u.x[p->nLoaded^0x07] ^= aData[i]; #else p->u.x[p->nLoaded^p->ixMask] ^= aData[i]; #endif p->nLoaded++; if( p->nLoaded==p->nRate ){ KeccakF1600Step(p); p->nLoaded = 0; } } } /* ** After all content has been added, invoke SHA3Final() to compute ** the final hash. The function returns a pointer to the binary ** hash value. */ static unsigned char *SHA3Final(SHA3Context *p){ unsigned int i; if( p->nLoaded==p->nRate-1 ){ const unsigned char c1 = 0x86; SHA3Update(p, &c1, 1); }else{ const unsigned char c2 = 0x06; const unsigned char c3 = 0x80; SHA3Update(p, &c2, 1); p->nLoaded = p->nRate - 1; SHA3Update(p, &c3, 1); } for(i=0; inRate; i++){ p->u.x[i+p->nRate] = p->u.x[i^p->ixMask]; } return &p->u.x[p->nRate]; } #endif