Files
86Box/src/game/joystick_tm_fcs.c
2025-10-21 20:09:16 -04:00

147 lines
4.9 KiB
C

/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Implementation of Thrust Master Flight Control System.
*
* Authors: Miran Grca, <mgrca8@gmail.com>
* Sarah Walker, <https://pcem-emulator.co.uk/>
* Jasmine Iwanek, <jriwanek@gmail.com>
*
* Copyright 2016-2018 Miran Grca.
* Copyright 2008-2018 Sarah Walker.
* Copyright 2021-2025 Jasmine IWanek.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the:
*
* Free Software Foundation, Inc.
* 59 Temple Place - Suite 330
* Boston, MA 02111-1307
* USA.
*/
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include <wchar.h>
#include <86box/86box.h>
#include <86box/device.h>
#include <86box/timer.h>
#include <86box/gameport.h>
#include <86box/plat_unused.h>
#include <86box/joystick.h>
static int
tm_fcs_read_axis(UNUSED(void *priv), int axis)
{
uint8_t gp= 0;
if (!JOYSTICK_PRESENT(gp, 0))
return AXIS_NOT_PRESENT;
switch (axis) {
case 0:
return joystick_state[gp][0].axis[0];
case 1:
return joystick_state[gp][0].axis[1];
case 3:
if (joystick_state[gp][0].pov[0] == -1)
return 32767;
if (joystick_state[gp][0].pov[0] > 315 || joystick_state[gp][0].pov[0] < 45)
return -32768;
if (joystick_state[gp][0].pov[0] >= 45 && joystick_state[gp][0].pov[0] < 135)
return -16384;
if (joystick_state[gp][0].pov[0] >= 135 && joystick_state[gp][0].pov[0] < 225)
return 0;
if (joystick_state[gp][0].pov[0] >= 225 && joystick_state[gp][0].pov[0] < 315)
return 16384;
return 0;
case 2:
default:
return 0;
}
}
static int
tm_fcs_rcs_read_axis(UNUSED(void *priv), int axis)
{
uint8_t gp = 0;
if (!JOYSTICK_PRESENT(gp, 0))
return AXIS_NOT_PRESENT;
switch (axis) {
case 0:
return joystick_state[gp][0].axis[0];
case 1:
return joystick_state[gp][0].axis[1];
case 2:
return joystick_state[gp][0].axis[2];
case 3:
if (joystick_state[gp][0].pov[0] == -1)
return 32767;
if (joystick_state[gp][0].pov[0] > 315 || joystick_state[gp][0].pov[0] < 45)
return -32768;
if (joystick_state[gp][0].pov[0] >= 45 && joystick_state[gp][0].pov[0] < 135)
return -16384;
if (joystick_state[gp][0].pov[0] >= 135 && joystick_state[gp][0].pov[0] < 225)
return 0;
if (joystick_state[gp][0].pov[0] >= 225 && joystick_state[gp][0].pov[0] < 315)
return 16384;
return 0;
default:
return 0;
}
}
const joystick_t joystick_tm_fcs = {
.name = "Thrustmaster Flight Control System",
.internal_name = "thrustmaster_fcs",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read_4button,
.write = joystick_standard_write,
.read_axis = tm_fcs_read_axis,
.a0_over = joystick_standard_a0_over,
.axis_count = 2,
.button_count = 4,
.pov_count = 1,
.max_joysticks = 1,
.axis_names = { "X axis", "Y axis" },
.button_names = { "Trigger", "Button 2", "Button 3", "Button 4" },
.pov_names = { "POV" }
};
const joystick_t joystick_tm_fcs_rcs = {
.name = "Thrustmaster FCS + Rudder Control System",
.internal_name = "thrustmaster_fcs_rcs",
.init = joystick_standard_init,
.close = joystick_standard_close,
.read = joystick_standard_read_4button,
.write = joystick_standard_write,
.read_axis = tm_fcs_rcs_read_axis,
.a0_over = joystick_standard_a0_over,
.axis_count = 3,
.button_count = 4,
.pov_count = 1,
.max_joysticks = 1,
.axis_names = { "X axis", "Y axis", "Rudder" },
.button_names = { "Trigger", "Button 2", "Button 3", "Button 4" },
.pov_names = { "POV" }
};