#include "esphome/core/entity_base.h" #include "esphome/core/helpers.h" namespace esphome { static const char *const TAG = "entity_base"; EntityBase::EntityBase(std::string name) : name_(std::move(name)) { this->calc_object_id_(); } // Entity Name const std::string &EntityBase::get_name() const { return this->name_; } void EntityBase::set_name(const std::string &name) { this->name_ = name; this->calc_object_id_(); } // Entity Internal bool EntityBase::is_internal() const { return this->internal_; } void EntityBase::set_internal(bool internal) { this->internal_ = internal; } // Entity Disabled by Default bool EntityBase::is_disabled_by_default() const { return this->disabled_by_default_; } void EntityBase::set_disabled_by_default(bool disabled_by_default) { this->disabled_by_default_ = disabled_by_default; } // Entity Icon const std::string &EntityBase::get_icon() const { return this->icon_; } void EntityBase::set_icon(const std::string &name) { this->icon_ = name; } // Entity Category EntityCategory EntityBase::get_entity_category() const { return this->entity_category_; } void EntityBase::set_entity_category(EntityCategory entity_category) { this->entity_category_ = entity_category; } // Entity Object ID const std::string &EntityBase::get_object_id() { return this->object_id_; } // Calculate Object ID Hash from Entity Name void EntityBase::calc_object_id_() { this->object_id_ = str_sanitize(str_snake_case(this->name_)); // FNV-1 hash this->object_id_hash_ = fnv1_hash(this->object_id_); } uint32_t EntityBase::get_object_id_hash() { return this->object_id_hash_; } } // namespace esphome