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esphome/esphome/components/audio/audio_transfer_buffer.h
2026-02-19 11:20:19 -05:00

220 lines
8.9 KiB
C++

#pragma once
#ifdef USE_ESP32
#include "esphome/core/defines.h"
#include "esphome/core/ring_buffer.h"
#ifdef USE_SPEAKER
#include "esphome/components/speaker/speaker.h"
#endif
#include "esp_err.h"
#include <freertos/FreeRTOS.h>
namespace esphome {
namespace audio {
/// @brief Abstract interface for writing decoded audio data to a sink.
class AudioSinkCallback {
public:
virtual size_t audio_sink_write(uint8_t *data, size_t length, TickType_t ticks_to_wait) = 0;
};
class AudioTransferBuffer {
/*
* @brief Class that facilitates tranferring data between a buffer and an audio source or sink.
* The transfer buffer is a typical C array that temporarily holds data for processing in other audio components.
* Both sink and source transfer buffers can use a ring buffer as the sink/source.
* - The ring buffer is stored in a shared_ptr, so destroying the transfer buffer object will release ownership.
*/
public:
/// @brief Destructor that deallocates the transfer buffer
~AudioTransferBuffer();
/// @brief Returns a pointer to the start of the transfer buffer where available() bytes of existing data can be read
uint8_t *get_buffer_start() const { return this->data_start_; }
/// @brief Returns a pointer to the end of the transfer buffer where free() bytes of new data can be written
uint8_t *get_buffer_end() const { return this->data_start_ + this->buffer_length_; }
/// @brief Updates the internal state of the transfer buffer. This should be called after reading data
/// @param bytes The number of bytes consumed/read
void decrease_buffer_length(size_t bytes);
/// @brief Updates the internal state of the transfer buffer. This should be called after writing data
/// @param bytes The number of bytes written
void increase_buffer_length(size_t bytes);
/// @brief Returns the transfer buffer's currently available bytes to read
size_t available() const { return this->buffer_length_; }
/// @brief Returns the transfer buffers allocated bytes
size_t capacity() const { return this->buffer_size_; }
/// @brief Returns the transfer buffer's currrently free bytes available to write
size_t free() const;
/// @brief Clears data in the transfer buffer and, if possible, the source/sink.
virtual void clear_buffered_data();
/// @brief Tests if there is any data in the tranfer buffer or the source/sink.
/// @return True if there is data, false otherwise.
virtual bool has_buffered_data() const;
/// @brief Reallocates the transfer buffer, preserving any existing data.
/// @param new_buffer_size The new size in bytes. Must be at least as large as available().
/// @return True if successful, false otherwise. On failure, the original buffer remains valid.
bool reallocate(size_t new_buffer_size);
protected:
/// @brief Allocates the transfer buffer in external memory, if available.
/// @param buffer_size The number of bytes to allocate
/// @return True is successful, false otherwise.
bool allocate_buffer_(size_t buffer_size);
/// @brief Deallocates the buffer and resets the class variables.
void deallocate_buffer_();
// A possible source or sink for the transfer buffer
std::shared_ptr<RingBuffer> ring_buffer_;
uint8_t *buffer_{nullptr};
uint8_t *data_start_{nullptr};
size_t buffer_size_{0};
size_t buffer_length_{0};
};
class AudioSinkTransferBuffer : public AudioTransferBuffer {
/*
* @brief A class that implements a transfer buffer for audio sinks.
* Supports writing processed data in the transfer buffer to a ring buffer or a speaker component.
*/
public:
/// @brief Creates a new sink transfer buffer.
/// @param buffer_size Size of the transfer buffer in bytes.
/// @return unique_ptr if successfully allocated, nullptr otherwise
static std::unique_ptr<AudioSinkTransferBuffer> create(size_t buffer_size);
/// @brief Writes any available data in the transfer buffer to the sink.
/// @param ticks_to_wait FreeRTOS ticks to block while waiting for the sink to have enough space
/// @param post_shift If true, all remaining data is moved to the start of the buffer after transferring to the sink.
/// Defaults to true.
/// @return Number of bytes written
size_t transfer_data_to_sink(TickType_t ticks_to_wait, bool post_shift = true);
/// @brief Adds a ring buffer as the transfer buffer's sink.
/// @param ring_buffer weak_ptr to the allocated ring buffer
void set_sink(const std::weak_ptr<RingBuffer> &ring_buffer) { this->ring_buffer_ = ring_buffer.lock(); }
#ifdef USE_SPEAKER
/// @brief Adds a speaker as the transfer buffer's sink.
/// @param speaker Pointer to the speaker component
void set_sink(speaker::Speaker *speaker) { this->speaker_ = speaker; }
#endif
/// @brief Adds a callback as the transfer buffer's sink.
/// @param callback Pointer to the AudioSinkCallback implementation
void set_sink(AudioSinkCallback *callback) { this->sink_callback_ = callback; }
void clear_buffered_data() override;
bool has_buffered_data() const override;
protected:
#ifdef USE_SPEAKER
speaker::Speaker *speaker_{nullptr};
#endif
AudioSinkCallback *sink_callback_{nullptr};
};
/// @brief Abstract interface for reading audio data from a buffer.
/// Provides a common read interface for both mutable transfer buffers and read-only const buffers.
class AudioReadableBuffer {
public:
virtual ~AudioReadableBuffer() = default;
/// @brief Returns a pointer to the start of readable data
virtual const uint8_t *data() const = 0;
/// @brief Returns the number of bytes available to read
virtual size_t available() const = 0;
/// @brief Returns the number of free bytes available to write. Defaults to 0 for read-only buffers.
virtual size_t free() const { return 0; }
/// @brief Advances past consumed data
/// @param bytes Number of bytes consumed
virtual void consume(size_t bytes) = 0;
/// @brief Tests if there is any buffered data
virtual bool has_buffered_data() const = 0;
/// @brief Refills the buffer from its source. No-op by default for read-only buffers.
/// @param ticks_to_wait FreeRTOS ticks to block while waiting for data
/// @param pre_shift If true, shifts existing data to the start of the buffer before reading
/// @return Number of bytes read
virtual size_t fill(TickType_t ticks_to_wait, bool pre_shift) { return 0; }
size_t fill(TickType_t ticks_to_wait) { return this->fill(ticks_to_wait, true); }
};
class AudioSourceTransferBuffer : public AudioTransferBuffer, public AudioReadableBuffer {
/*
* @brief A class that implements a transfer buffer for audio sources.
* Supports reading audio data from a ring buffer into the transfer buffer for processing.
* Implements AudioReadableBuffer for use by consumers that only need read access.
*/
public:
/// @brief Creates a new source transfer buffer.
/// @param buffer_size Size of the transfer buffer in bytes.
/// @return unique_ptr if successfully allocated, nullptr otherwise
static std::unique_ptr<AudioSourceTransferBuffer> create(size_t buffer_size);
/// @brief Reads any available data from the source into the transfer buffer.
/// @param ticks_to_wait FreeRTOS ticks to block while waiting for the source to have enough data
/// @param pre_shift If true, any unwritten data is moved to the start of the buffer before transferring from the
/// source. Defaults to true.
/// @return Number of bytes read
size_t transfer_data_from_source(TickType_t ticks_to_wait, bool pre_shift = true);
/// @brief Adds a ring buffer as the transfer buffer's source.
/// @param ring_buffer weak_ptr to the allocated ring buffer
void set_source(const std::weak_ptr<RingBuffer> &ring_buffer) { this->ring_buffer_ = ring_buffer.lock(); };
// AudioReadableBuffer interface
const uint8_t *data() const override { return this->data_start_; }
size_t available() const override { return this->buffer_length_; }
size_t free() const override;
void consume(size_t bytes) override { this->decrease_buffer_length(bytes); }
bool has_buffered_data() const override;
size_t fill(TickType_t ticks_to_wait, bool pre_shift) override {
return this->transfer_data_from_source(ticks_to_wait, pre_shift);
}
};
/// @brief A lightweight read-only audio buffer for const data sources (e.g., flash memory).
/// Does not allocate memory or transfer data from external sources.
class ConstAudioSourceBuffer : public AudioReadableBuffer {
public:
/// @brief Sets the data pointer and length for the buffer
/// @param data Pointer to the const audio data
/// @param length Size of the data in bytes
void set_data(const uint8_t *data, size_t length);
// AudioReadableBuffer interface
const uint8_t *data() const override { return this->data_start_; }
size_t available() const override { return this->length_; }
void consume(size_t bytes) override;
bool has_buffered_data() const override { return this->length_ > 0; }
protected:
const uint8_t *data_start_{nullptr};
size_t length_{0};
};
} // namespace audio
} // namespace esphome
#endif