mirror of
https://github.com/esphome/esphome.git
synced 2026-03-04 03:38:20 -07:00
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
#include "esphome/components/switch/switch.h"
|
|
#include "esphome/core/log.h"
|
|
|
|
namespace esphome {
|
|
namespace switch_ {
|
|
|
|
static const char *TAG = "switch";
|
|
|
|
std::string Switch::icon() { return ""; }
|
|
Switch::Switch(const std::string &name) : Nameable(name), state(false) {}
|
|
Switch::Switch() : Switch("") {}
|
|
|
|
std::string Switch::get_icon() {
|
|
if (this->icon_.has_value())
|
|
return *this->icon_;
|
|
return this->icon();
|
|
}
|
|
|
|
void Switch::set_icon(const std::string &icon) { this->icon_ = icon; }
|
|
void Switch::turn_on() {
|
|
ESP_LOGD(TAG, "'%s' Turning ON.", this->get_name().c_str());
|
|
this->write_state(!this->inverted_);
|
|
}
|
|
void Switch::turn_off() {
|
|
ESP_LOGD(TAG, "'%s' Turning OFF.", this->get_name().c_str());
|
|
this->write_state(this->inverted_);
|
|
}
|
|
void Switch::toggle() {
|
|
ESP_LOGD(TAG, "'%s' Toggling %s.", this->get_name().c_str(), this->state ? "OFF" : "ON");
|
|
this->write_state(this->inverted_ == this->state);
|
|
}
|
|
optional<bool> Switch::get_initial_state() {
|
|
this->rtc_ = global_preferences.make_preference<bool>(this->get_object_id_hash());
|
|
bool initial_state;
|
|
if (!this->rtc_.load(&initial_state))
|
|
return {};
|
|
return initial_state;
|
|
}
|
|
void Switch::publish_state(bool state) {
|
|
if (!this->publish_dedup_.next(state))
|
|
return;
|
|
this->state = state != this->inverted_;
|
|
|
|
this->rtc_.save(&this->state);
|
|
ESP_LOGD(TAG, "'%s': Sending state %s", this->name_.c_str(), ONOFF(state));
|
|
this->state_callback_.call(this->state);
|
|
}
|
|
bool Switch::assumed_state() { return false; }
|
|
|
|
void Switch::add_on_state_callback(std::function<void(bool)> &&callback) {
|
|
this->state_callback_.add(std::move(callback));
|
|
}
|
|
void Switch::set_inverted(bool inverted) { this->inverted_ = inverted; }
|
|
uint32_t Switch::hash_base() { return 3129890955UL; }
|
|
bool Switch::is_inverted() const { return this->inverted_; }
|
|
|
|
} // namespace switch_
|
|
} // namespace esphome
|