Files
esphome/esphome/components/switch/switch.cpp
Otto Winter 6682c43dfa 🏗 Merge C++ into python codebase (#504)
## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
2019-04-17 12:06:00 +02:00

59 lines
1.8 KiB
C++

#include "esphome/components/switch/switch.h"
#include "esphome/core/log.h"
namespace esphome {
namespace switch_ {
static const char *TAG = "switch";
std::string Switch::icon() { return ""; }
Switch::Switch(const std::string &name) : Nameable(name), state(false) {}
Switch::Switch() : Switch("") {}
std::string Switch::get_icon() {
if (this->icon_.has_value())
return *this->icon_;
return this->icon();
}
void Switch::set_icon(const std::string &icon) { this->icon_ = icon; }
void Switch::turn_on() {
ESP_LOGD(TAG, "'%s' Turning ON.", this->get_name().c_str());
this->write_state(!this->inverted_);
}
void Switch::turn_off() {
ESP_LOGD(TAG, "'%s' Turning OFF.", this->get_name().c_str());
this->write_state(this->inverted_);
}
void Switch::toggle() {
ESP_LOGD(TAG, "'%s' Toggling %s.", this->get_name().c_str(), this->state ? "OFF" : "ON");
this->write_state(this->inverted_ == this->state);
}
optional<bool> Switch::get_initial_state() {
this->rtc_ = global_preferences.make_preference<bool>(this->get_object_id_hash());
bool initial_state;
if (!this->rtc_.load(&initial_state))
return {};
return initial_state;
}
void Switch::publish_state(bool state) {
if (!this->publish_dedup_.next(state))
return;
this->state = state != this->inverted_;
this->rtc_.save(&this->state);
ESP_LOGD(TAG, "'%s': Sending state %s", this->name_.c_str(), ONOFF(state));
this->state_callback_.call(this->state);
}
bool Switch::assumed_state() { return false; }
void Switch::add_on_state_callback(std::function<void(bool)> &&callback) {
this->state_callback_.add(std::move(callback));
}
void Switch::set_inverted(bool inverted) { this->inverted_ = inverted; }
uint32_t Switch::hash_base() { return 3129890955UL; }
bool Switch::is_inverted() const { return this->inverted_; }
} // namespace switch_
} // namespace esphome