mirror of
https://github.com/esphome/esphome.git
synced 2026-02-18 23:45:40 -07:00
269 lines
9.9 KiB
C++
269 lines
9.9 KiB
C++
#pragma once
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#include <array>
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#include <cstdint>
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#include <limits>
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#include <memory>
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#include <span>
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#include <utility>
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#include <vector>
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#include "esphome/core/defines.h"
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#ifdef USE_API
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#include "esphome/components/socket/socket.h"
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#include "esphome/core/application.h"
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#include "esphome/core/log.h"
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namespace esphome::api {
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// uncomment to log raw packets
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//#define HELPER_LOG_PACKETS
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// Maximum message size limits to prevent OOM on constrained devices
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// Handshake messages are limited to a small size for security
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static constexpr uint16_t MAX_HANDSHAKE_SIZE = 128;
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// Data message limits vary by platform based on available memory
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#ifdef USE_ESP8266
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static constexpr uint16_t MAX_MESSAGE_SIZE = 8192; // 8 KiB for ESP8266
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#else
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static constexpr uint16_t MAX_MESSAGE_SIZE = 32768; // 32 KiB for ESP32 and other platforms
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#endif
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// Maximum number of messages to batch in a single write operation
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// Must be >= MAX_INITIAL_PER_BATCH in api_connection.h (enforced by static_assert there)
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static constexpr size_t MAX_MESSAGES_PER_BATCH = 34;
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class ProtoWriteBuffer;
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// Max client name length (e.g., "Home Assistant 2026.1.0.dev0" = 28 chars)
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static constexpr size_t CLIENT_INFO_NAME_MAX_LEN = 32;
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struct ReadPacketBuffer {
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const uint8_t *data; // Points directly into frame helper's rx_buf_ (valid until next read_packet call)
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uint16_t data_len;
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uint16_t type;
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};
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// Packed message info structure to minimize memory usage
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struct MessageInfo {
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uint16_t offset; // Offset in buffer where message starts
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uint16_t payload_size; // Size of the message payload
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uint8_t message_type; // Message type (0-255)
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MessageInfo(uint8_t type, uint16_t off, uint16_t size) : offset(off), payload_size(size), message_type(type) {}
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};
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enum class APIError : uint16_t {
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OK = 0,
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WOULD_BLOCK = 1001,
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BAD_INDICATOR = 1003,
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BAD_DATA_PACKET = 1004,
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TCP_NODELAY_FAILED = 1005,
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TCP_NONBLOCKING_FAILED = 1006,
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CLOSE_FAILED = 1007,
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SHUTDOWN_FAILED = 1008,
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BAD_STATE = 1009,
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BAD_ARG = 1010,
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SOCKET_READ_FAILED = 1011,
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SOCKET_WRITE_FAILED = 1012,
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OUT_OF_MEMORY = 1018,
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CONNECTION_CLOSED = 1022,
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#ifdef USE_API_NOISE
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BAD_HANDSHAKE_PACKET_LEN = 1002,
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HANDSHAKESTATE_READ_FAILED = 1013,
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HANDSHAKESTATE_WRITE_FAILED = 1014,
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HANDSHAKESTATE_BAD_STATE = 1015,
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CIPHERSTATE_DECRYPT_FAILED = 1016,
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CIPHERSTATE_ENCRYPT_FAILED = 1017,
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HANDSHAKESTATE_SETUP_FAILED = 1019,
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HANDSHAKESTATE_SPLIT_FAILED = 1020,
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BAD_HANDSHAKE_ERROR_BYTE = 1021,
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#endif
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};
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const LogString *api_error_to_logstr(APIError err);
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class APIFrameHelper {
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public:
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APIFrameHelper() = default;
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explicit APIFrameHelper(std::unique_ptr<socket::Socket> socket) : socket_(std::move(socket)) {}
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// Get client name (null-terminated)
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const char *get_client_name() const { return this->client_name_; }
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// Get client peername/IP into caller-provided buffer (fetches on-demand from socket)
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// Returns pointer to buf for convenience in printf-style calls
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const char *get_peername_to(std::span<char, socket::SOCKADDR_STR_LEN> buf) const;
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// Set client name from buffer with length (truncates if needed)
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void set_client_name(const char *name, size_t len) {
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size_t copy_len = std::min(len, sizeof(this->client_name_) - 1);
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memcpy(this->client_name_, name, copy_len);
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this->client_name_[copy_len] = '\0';
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}
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virtual ~APIFrameHelper() = default;
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virtual APIError init() = 0;
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virtual APIError loop();
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virtual APIError read_packet(ReadPacketBuffer *buffer) = 0;
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bool can_write_without_blocking() { return this->state_ == State::DATA && this->tx_buf_count_ == 0; }
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int getpeername(struct sockaddr *addr, socklen_t *addrlen) { return socket_->getpeername(addr, addrlen); }
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APIError close() {
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if (state_ == State::CLOSED)
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return APIError::OK; // Already closed
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state_ = State::CLOSED;
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int err = this->socket_->close();
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if (err == -1)
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return APIError::CLOSE_FAILED;
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return APIError::OK;
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}
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APIError shutdown(int how) {
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int err = this->socket_->shutdown(how);
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if (err == -1)
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return APIError::SHUTDOWN_FAILED;
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if (how == SHUT_RDWR) {
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state_ = State::CLOSED;
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}
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return APIError::OK;
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}
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// Manage TCP_NODELAY (Nagle's algorithm) based on message type.
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//
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// For non-log messages (sensor data, state updates): Always disable Nagle
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// (NODELAY on) for immediate delivery - these are time-sensitive.
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//
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// For log messages: Use Nagle to coalesce multiple small log packets into
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// fewer larger packets, reducing WiFi overhead. However, we limit batching
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// to 3 messages to avoid excessive LWIP buffer pressure on memory-constrained
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// devices like ESP8266. LWIP's TCP_OVERSIZE option coalesces the data into
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// shared pbufs, but holding data too long waiting for Nagle's timer causes
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// buffer exhaustion and dropped messages.
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//
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// Flow: Log 1 (Nagle on) -> Log 2 (Nagle on) -> Log 3 (NODELAY, flush all)
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//
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void set_nodelay_for_message(bool is_log_message) {
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if (!is_log_message) {
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if (this->nodelay_state_ != NODELAY_ON) {
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this->set_nodelay_raw_(true);
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this->nodelay_state_ = NODELAY_ON;
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}
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return;
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}
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// Log messages 1-3: state transitions -1 -> 1 -> 2 -> -1 (flush on 3rd)
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if (this->nodelay_state_ == NODELAY_ON) {
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this->set_nodelay_raw_(false);
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this->nodelay_state_ = 1;
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} else if (this->nodelay_state_ >= LOG_NAGLE_COUNT) {
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this->set_nodelay_raw_(true);
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this->nodelay_state_ = NODELAY_ON;
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} else {
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this->nodelay_state_++;
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}
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}
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virtual APIError write_protobuf_packet(uint8_t type, ProtoWriteBuffer buffer) = 0;
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// Write multiple protobuf messages in a single operation
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// messages contains (message_type, offset, length) for each message in the buffer
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// The buffer contains all messages with appropriate padding before each
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virtual APIError write_protobuf_messages(ProtoWriteBuffer buffer, std::span<const MessageInfo> messages) = 0;
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// Get the frame header padding required by this protocol
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uint8_t frame_header_padding() const { return frame_header_padding_; }
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// Get the frame footer size required by this protocol
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uint8_t frame_footer_size() const { return frame_footer_size_; }
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// Check if socket has data ready to read
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bool is_socket_ready() const { return socket_ != nullptr && socket_->ready(); }
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// Release excess memory from internal buffers after initial sync
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void release_buffers() {
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// rx_buf_: Safe to clear only if no partial read in progress.
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// rx_buf_len_ tracks bytes read so far; if non-zero, we're mid-frame
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// and clearing would lose partially received data.
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if (this->rx_buf_len_ == 0) {
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// Use swap trick since shrink_to_fit() is non-binding and may be ignored
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std::vector<uint8_t>().swap(this->rx_buf_);
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}
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}
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protected:
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// Buffer containing data to be sent
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struct SendBuffer {
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std::unique_ptr<uint8_t[]> data;
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uint16_t size{0}; // Total size of the buffer
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uint16_t offset{0}; // Current offset within the buffer
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// Using uint16_t reduces memory usage since ESPHome API messages are limited to UINT16_MAX (65535) bytes
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uint16_t remaining() const { return size - offset; }
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const uint8_t *current_data() const { return data.get() + offset; }
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};
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// Common implementation for writing raw data to socket
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APIError write_raw_(const struct iovec *iov, int iovcnt, uint16_t total_write_len);
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// Try to send data from the tx buffer
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APIError try_send_tx_buf_();
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// Helper method to buffer data from IOVs
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void buffer_data_from_iov_(const struct iovec *iov, int iovcnt, uint16_t total_write_len, uint16_t offset);
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// Common socket write error handling
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APIError handle_socket_write_error_();
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template<typename StateEnum>
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APIError write_raw_(const struct iovec *iov, int iovcnt, socket::Socket *socket, std::vector<uint8_t> &tx_buf,
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const std::string &info, StateEnum &state, StateEnum failed_state);
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// Socket ownership (4 bytes on 32-bit, 8 bytes on 64-bit)
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std::unique_ptr<socket::Socket> socket_;
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// Common state enum for all frame helpers
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// Note: Not all states are used by all implementations
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// - INITIALIZE: Used by both Noise and Plaintext
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// - CLIENT_HELLO, SERVER_HELLO, HANDSHAKE: Only used by Noise protocol
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// - DATA: Used by both Noise and Plaintext
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// - CLOSED: Used by both Noise and Plaintext
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// - FAILED: Used by both Noise and Plaintext
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// - EXPLICIT_REJECT: Only used by Noise protocol
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enum class State : uint8_t {
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INITIALIZE = 1,
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CLIENT_HELLO = 2, // Noise only
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SERVER_HELLO = 3, // Noise only
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HANDSHAKE = 4, // Noise only
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DATA = 5,
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CLOSED = 6,
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FAILED = 7,
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EXPLICIT_REJECT = 8, // Noise only
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};
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// Containers (size varies, but typically 12+ bytes on 32-bit)
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std::array<std::unique_ptr<SendBuffer>, API_MAX_SEND_QUEUE> tx_buf_;
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std::vector<uint8_t> rx_buf_;
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// Client name buffer - stores name from Hello message or initial peername
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char client_name_[CLIENT_INFO_NAME_MAX_LEN]{};
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// Group smaller types together
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uint16_t rx_buf_len_ = 0;
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State state_{State::INITIALIZE};
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uint8_t frame_header_padding_{0};
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uint8_t frame_footer_size_{0};
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uint8_t tx_buf_head_{0};
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uint8_t tx_buf_tail_{0};
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uint8_t tx_buf_count_{0};
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// Nagle batching state for log messages. NODELAY_ON (-1) means NODELAY is enabled
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// (immediate send). Values 1-2 count log messages in the current Nagle batch.
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// After LOG_NAGLE_COUNT logs, we switch to NODELAY to flush and reset.
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static constexpr int8_t NODELAY_ON = -1;
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static constexpr int8_t LOG_NAGLE_COUNT = 2;
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int8_t nodelay_state_{NODELAY_ON};
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// Internal helper to set TCP_NODELAY socket option
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void set_nodelay_raw_(bool enable) {
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int val = enable ? 1 : 0;
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this->socket_->setsockopt(IPPROTO_TCP, TCP_NODELAY, &val, sizeof(int));
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}
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// Common initialization for both plaintext and noise protocols
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APIError init_common_();
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// Helper method to handle socket read results
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APIError handle_socket_read_result_(ssize_t received);
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};
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} // namespace esphome::api
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#endif // USE_API
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