[api] Use const char* pointers for light effects to eliminate heap allocations (#12090)
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@@ -476,8 +476,8 @@ void ListEntitiesLightResponse::encode(ProtoWriteBuffer buffer) const {
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}
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buffer.encode_float(9, this->min_mireds);
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buffer.encode_float(10, this->max_mireds);
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for (auto &it : this->effects) {
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buffer.encode_string(11, it, true);
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for (const char *it : *this->effects) {
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buffer.encode_string(11, it, strlen(it), true);
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}
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buffer.encode_bool(13, this->disabled_by_default);
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#ifdef USE_ENTITY_ICON
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@@ -499,9 +499,9 @@ void ListEntitiesLightResponse::calculate_size(ProtoSize &size) const {
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}
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size.add_float(1, this->min_mireds);
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size.add_float(1, this->max_mireds);
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if (!this->effects.empty()) {
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for (const auto &it : this->effects) {
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size.add_length_force(1, it.size());
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if (!this->effects->empty()) {
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for (const char *it : *this->effects) {
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size.add_length_force(1, strlen(it));
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}
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}
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size.add_bool(1, this->disabled_by_default);
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