[api] Use const char* pointers for light effects to eliminate heap allocations (#12090)

This commit is contained in:
J. Nick Koston
2025-11-25 02:17:53 -06:00
committed by GitHub
parent 18c97a08c3
commit 697c5f424e
5 changed files with 15 additions and 11 deletions

View File

@@ -476,8 +476,8 @@ void ListEntitiesLightResponse::encode(ProtoWriteBuffer buffer) const {
}
buffer.encode_float(9, this->min_mireds);
buffer.encode_float(10, this->max_mireds);
for (auto &it : this->effects) {
buffer.encode_string(11, it, true);
for (const char *it : *this->effects) {
buffer.encode_string(11, it, strlen(it), true);
}
buffer.encode_bool(13, this->disabled_by_default);
#ifdef USE_ENTITY_ICON
@@ -499,9 +499,9 @@ void ListEntitiesLightResponse::calculate_size(ProtoSize &size) const {
}
size.add_float(1, this->min_mireds);
size.add_float(1, this->max_mireds);
if (!this->effects.empty()) {
for (const auto &it : this->effects) {
size.add_length_force(1, it.size());
if (!this->effects->empty()) {
for (const char *it : *this->effects) {
size.add_length_force(1, strlen(it));
}
}
size.add_bool(1, this->disabled_by_default);