[core] Use term "family" instead of "platform"
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@@ -52,8 +52,8 @@ if flash_layout:
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env.Append(CPPDEFINES=defines.items())
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env.Replace(**defines)
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# Platform builders details:
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# - call env.AddDefaults("platform name", "sdk name") to add dir paths
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# Family builders details:
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# - call env.AddDefaults("family name", "sdk name") to add dir paths
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# - call env.AddLibrary("lib name", "base dir", [sources]) to add lib sources
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# - call env.BuildLibraries() to build lib targets with safe envs
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# - configure LINK, UF2OTA and UPLOAD_ACTIONS
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