Overhaul Voodoo settings

This commit is contained in:
RichardG867
2020-07-11 19:34:47 -03:00
parent da90ada691
commit ea3e694e09
2 changed files with 12 additions and 38 deletions

View File

@@ -17,43 +17,17 @@ Emulate a **3Dfx Voodoo** or **Voodoo 2** 3D accelerator, connected to the PCI b
The *Configure* button provides the following settings:
Voodoo type
^^^^^^^^^^^
* **Voodoo type:** type of Voodoo card to emulate.
Type of Voodoo card to emulate.
* **Voodoo Graphics:** the original Voodoo model, with a single Texture Mapping Unit operating at 50 MHz.
* **Obsidian SB50 + Amethyst:** a variant of the Voodoo Graphics, equipped with a second Texture Mapping Unit like the Voodoo 2.
* **Voodoo 2:** the second Voodoo model, with two Texture Mapping Units operating at 90 MHz, as well as SLI support.
* **Voodoo Graphics:** the original Voodoo model, with a single Texture Mapping Unit operating at 50 MHz.
* **Obsidian SB50 + Amethyst:** a variant of the Voodoo Graphics, equipped with a second Texture Mapping Unit like the Voodoo 2.
* **Voodoo 2:** the second Voodoo model, with two Texture Mapping Units operating at 90 MHz, as well as SLI support.
* **Framebuffer memory size** / **Texture memory size**: amount of video memory to give the Frame Buffer Interface and Texture Mapping Unit(s), respectively.
* **Bilinear filtering:** apply bilinear filtering to smooth out textures displayed on screen.
* **Screen Filter:** apply a filter to make the screen picture resemble the DAC (digital-to-analog converter) output of a real Voodoo card.
* **Render threads:** allows the Voodoo workload to be split into multiple threads. 2 render threads are recommended for host systems with more than two CPU cores.
* **SLI:** add a second Voodoo 2 card to the system, connected to the first one through Scan Line Interleave (SLI).
* **Recompiler:** enable the Voodoo recompiler for faster emulation.
Framebuffer memory size / Texture memory size
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Amount of video memory to give the Frame Buffer Interface and Texture Mapping Unit(s), respectively.
Bilinear filtering
^^^^^^^^^^^^^^^^^^
Apply bilinear filtering to smooth out textures displayed on screen.
Screen Filter
^^^^^^^^^^^^^
Apply a filter to make the screen picture resemble the DAC (digital-to-analog converter) output of a real Voodoo card.
Render threads
^^^^^^^^^^^^^^
Allows the Voodoo workload to be split into multiple threads. 2 render threads are recommended for host systems with more than two CPU cores.
SLI
^^^
Add a second Voodoo 2 card to the system, connected to the first one through Scan Line Interleave (SLI).
Recompiler
^^^^^^^^^^
Enable the Voodoo recompiler for faster emulation.
.. note:: A host CPU with SSE2 support is required for the recompiler. SSE2 is present in most CPUs made since 2005.
.. note:: A host CPU with SSE2 support is required for the Voodoo recompiler. SSE2 is present in most CPUs made since 2005.

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@@ -10,7 +10,7 @@ Emulated device to connect to the given parallel (LPT) port.
* **None:** no device connected.
* **Disney Sound Source:** sound device with a resistor ladder DAC (digital-to-analog converter) and FIFO, supported by some games.
* **LPT DAC / Covox Speech Thing:** sound device with a resistor ladder DAC, supported by many games and demos.
* **LPT DAC / Covox Speech Thing:** sound device with a resistor ladder DAC, supported by many games, demos and trackers.
* **Stereo LPT DAC:** stereo version of the LPT DAC, using the strobe pin to select the active output channel.
* **Generic Text Printer:** simple printer capable of outputting text only.