Revert "Bump GLSL version of default shaders to 1.50"

This reverts commit 999812e9b9.
This commit is contained in:
RichardG867
2025-09-23 12:34:46 -03:00
parent b1e1596e2b
commit 1d9f84b025

View File

@@ -75,7 +75,11 @@ extern int video_focus_dim;
extern int video_refresh_rate;
const char* vertex_shader_default_tex_src =
#ifdef __APPLE__
"#version 150\n"
#else
"#version 130\n"
#endif
"\n"
"in vec4 VertexCoord;\n"
"in vec2 TexCoord;\n"
@@ -89,7 +93,11 @@ const char* vertex_shader_default_tex_src =
"}\n";
const char* fragment_shader_default_tex_src =
#ifdef __APPLE__
"#version 150\n"
#else
"#version 130\n"
#endif
"\n"
"in vec2 texCoord;\n"
"uniform sampler2D Texture;\n"
@@ -103,7 +111,11 @@ const char* fragment_shader_default_tex_src =
"}\n";
const char* vertex_shader_default_color_src =
#ifdef __APPLE__
"#version 150\n"
#else
"#version 130\n"
#endif
"\n"
"in vec4 VertexCoord;\n"
"in vec4 Color;\n"
@@ -117,7 +129,11 @@ const char* vertex_shader_default_color_src =
"}\n";
const char* fragment_shader_default_color_src =
#ifdef __APPLE__
"#version 150\n"
#else
"#version 130\n"
#endif
"\n"
"in vec4 color;\n"
"\n"