mirror of
https://github.com/86Box/86Box.git
synced 2026-02-23 09:58:19 -07:00
Cleanup some unused code + UI test
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@@ -14,7 +14,7 @@
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* (they are converted to pointers). In the case of NV3, these map directly to the PHYSICAL PGRAPH REGISTERS while sitting in RAMHT!!!!.
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*
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* Also, these class IDs don't relate to the internal architecture of the GPU.
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* Effectively, the NVIDIA drivers are faking shit. There are only 16 classes but the drivers recognise many more. See nv3_object_classes_driver.txt for the list of
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* Effectively, the NVIDIA drivers are faking shit. There are only 22 classes but the drivers recognise many more and have a different naming scheme. See nv3_object_classes_driver.txt for the list of
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* classes recognised by the driver.
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* This is why the Class IDs you see here are not the same as you may see in other places.
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*
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@@ -32,11 +32,6 @@
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#include <stdio.h>
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#include <stdlib.h>
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// This is slower, but these need to map *****EXACTLY***** to the registers in PGRAPH,
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// or everything FUCKS UP
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//
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// DO NOT REMOVE! DO NOT REMOVE! DO NOT REMOVE!
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// CLass names for debugging
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extern const char* nv3_class_names[];
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@@ -935,7 +935,6 @@ extern const device_config_t nv3t_config[]; // Confi
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#define NV3_CRTC_REGISTER_I2C 0x3E
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#define NV3_CRTC_REGISTER_I2C_GPIO 0x3F
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// where the fuck is GDC?
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#define NV3_CRTC_BANKED_128K_A0000 0x00
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#define NV3_CRTC_BANKED_64K_A0000 0x04
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#define NV3_CRTC_BANKED_32K_B0000 0x08
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@@ -1066,7 +1065,7 @@ typedef struct nv3_pbus_s
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typedef struct nv3_pfifo_cache_s
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{
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bool push0; // Can we even access this cache?
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bool push0; // Can we even access this cache?
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uint8_t put_address; // Trigger a DMA into the value you put here.
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uint8_t get_address; // Trigger a DMA from the value you put here into where you were going.
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uint8_t channel; // The DMA channel ID of this cache.
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@@ -1180,7 +1179,7 @@ typedef struct nv3_pgraph_context_control_s
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} nv3_pgraph_context_control_t;
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/* DMA object context info
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Context uploaded from CACHE0/CACH1 by DMA Puller
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Context uploaded from CACHE0/CACHE1 by DMA Puller
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*/
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typedef struct nv3_pgraph_context_user_s
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{
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@@ -1193,7 +1192,7 @@ typedef struct nv3_pgraph_context_user_s
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bool reserved3 : 1;
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uint8_t channel : 7;
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uint8_t reserved2 : 3;
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uint8_t class : 5;
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uint8_t class_id : 5;
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uint8_t subchannel : 3;
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uint16_t reserved : 13;
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};
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@@ -1468,19 +1467,6 @@ typedef enum nv3_ramin_ramro_reason_e
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} nv3_ramin_ramro_reason;
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/* This is a gigantic error handling system */
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typedef struct nv3_ramin_ramro_entry_s
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{
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//todo
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} nv3_ramin_ramro_entry_t;
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// Anti-fuckup device
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typedef struct nv3_ramin_ramro_s
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{
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} nv3_ramin_ramro_t;
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// context for unused channels
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typedef struct nv3_ramin_ramfc_s
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{
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@@ -1533,10 +1519,10 @@ typedef struct nv3_s
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nv3_pextdev_t pextdev; // Chip configuration
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nv3_ptimer_t ptimer; // programmable interval timer
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nv3_ramin_ramht_t ramht; // hashtable for PGRAPH objects
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nv3_ramin_ramro_t ramro; // anti-fuckup mechanism for idiots who fucked up the FIFO submission
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// (ramro does not need a struct)
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nv3_ramin_ramfc_t ramfc; // context for unused channels
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nv3_ramin_ramau_t ramau; // auxillary weirdnes
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nv3_ramin_t pramin; // Ram for INput of DMA objects. Very important!
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nv3_ramin_t pramin; // INstance memory for graphics objects. Very important!
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nv3_pvideo_t pvideo; // Video overlay
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nv3_pme_t pme; // Mediaport - external MPEG decoder and video interface
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//more here
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@@ -6,7 +6,7 @@
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*
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* This file is part of the 86Box distribution.
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*
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* GPU Debugging Tools - VRAM Viewer implementation
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* GPU Debugging Tools - Visual NV Debugger implementation
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*
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*
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*
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@@ -35,13 +35,18 @@
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#include <qt_gpudebug_visualnv.hpp>
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#include "ui_qt_gpudebug_visualnv.h"
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/* NOTE: DO NOT REMOVE */
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#include <86box/nv/vid_nv3.h>
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/* 86Box core includes */
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extern "C"
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{
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/* NOTE: DO NOT REMOVE */
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#include <86box/86box.h>
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#include <86box/device.h>
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#include <86box/mem.h>
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#include <86box/pci.h>
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#include <86box/rom.h>
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#include <86box/video.h>
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#include <86box/nv/vid_nv.h>
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#include <86box/nv/vid_nv3.h>
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}
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VisualNVDialog::VisualNVDialog(QWidget *parent)
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@@ -49,9 +54,16 @@ VisualNVDialog::VisualNVDialog(QWidget *parent)
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, ui(new Ui::VisualNVDialog)
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{
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ui->setupUi(this);
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connect(ui->btnLoadSavestate, &QPushButton::clicked, this, &VisualNVDialog::on_btnLoadSavestate_clicked);
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}
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// VisualNV dialog destructor
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VisualNVDialog::~VisualNVDialog()
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{
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}
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void VisualNVDialog::on_btnLoadSavestate_clicked()
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{
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warning("THIS IS VisualNVDialog::on_btnLoadSavestate_clicked!!!! (throws into hole)");
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}
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@@ -32,6 +32,9 @@ class VisualNVDialog : public QDialog
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public:
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explicit VisualNVDialog(QWidget *parent = nullptr);
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~VisualNVDialog();
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void on_btnLoadSavestate_clicked();
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protected:
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private:
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Ui::VisualNVDialog* ui;
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>VisualNVDialog</class>
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<widget class="QDialog" name="VisualNVialog">
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<widget class="QDialog" name="VisualNVDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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@@ -144,7 +144,7 @@
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<string><html><head/><body><p>Pixel Depth</p></body></html></string>
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</property>
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</widget>
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<widget class="QPushButton" name="loadSavestateBtn">
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<widget class="QPushButton" name="btnLoadSavestate">
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<property name="geometry">
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<rect>
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<x>10</x>
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@@ -614,7 +614,7 @@ void nv3_recalc_timings(svga_t* svga)
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case NV3_CRTC_REGISTER_PIXELMODE_16BPP:
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/* This is some sketchy shit that is an attempt at an educated guess
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at pixel clock differences between 9x and NT only in 16bpp. If there is ever an error on 9x with "interlaced" looking graphics,
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this is what's causing it. Possibly fucking up *ReactOS* of all things */
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this is what's causing it. Possibly fucking up the drivers under *ReactOS* of all things */
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if ((svga->crtc[NV3_CRTC_REGISTER_VRETRACESTART] >> 1) & 0x01)
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svga->rowoffset += (svga->crtc[NV3_CRTC_REGISTER_RPC0] & 0xE0) << 2;
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else
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@@ -710,7 +710,7 @@ uint8_t nv3_svga_read(uint16_t addr, void* priv)
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ret = nv3->nvbase.svga.crtcreg;
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break;
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case NV3_CRTC_REGISTER_WTF:
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ret = 0x08; // Required to not freeze in certain situations on v3.xx drivers
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ret = 0x08; // Required to not freeze in certain situations on v3.xx drivers. Even though this register doesn't actually exist lol
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break;
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case NV3_CRTC_REGISTER_CURRENT:
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// Support the extended NVIDIA CRTC register range
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