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prepare for implementation of multithreaded renderer and add some of the simpler pfifo registers. e.g. debug0, which the driver writes to.
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@@ -47,7 +47,7 @@ object class 64/40h = video scaler
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object class 65/41h = video color key (as opposed to image)
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object class 66/42h = capture video to memory
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object class 67/43h = Solid ROP5
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object class 68/44h = zeta buffer (something to do with how the gpu internally renders 3d stuff) from CPU(?)
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object class 68/44h = zeta buffer (combined z and stencil buffer) from CPU(?)
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object class 69/45h = zeta buffer in VRAM
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object class 70/46h = zeta buffer patchcord
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object class 71/47h = render solid point into zeta buffer (Also rectangle0
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