prepare for implementation of multithreaded renderer and add some of the simpler pfifo registers. e.g. debug0, which the driver writes to.

This commit is contained in:
starfrost013
2025-01-23 23:55:41 +00:00
parent 07dc73bcf8
commit 94af12da43
6 changed files with 183 additions and 24 deletions

View File

@@ -47,7 +47,7 @@ object class 64/40h = video scaler
object class 65/41h = video color key (as opposed to image)
object class 66/42h = capture video to memory
object class 67/43h = Solid ROP5
object class 68/44h = zeta buffer (something to do with how the gpu internally renders 3d stuff) from CPU(?)
object class 68/44h = zeta buffer (combined z and stencil buffer) from CPU(?)
object class 69/45h = zeta buffer in VRAM
object class 70/46h = zeta buffer patchcord
object class 71/47h = render solid point into zeta buffer (Also rectangle0