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Refactor dirty line calculation for rendering
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@@ -1389,10 +1389,9 @@ skip_pixel:
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voodoo->texel_count[odd_even] += state->texel_count;
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voodoo->fbiPixelsIn += state->pixel_count;
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if (voodoo->params.draw_offset == voodoo->params.front_offset) {
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int dirty_idx = SLI_ENABLED ? (real_y >> 1) : real_y;
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if (dirty_idx < 2048)
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voodoo->dirty_line[dirty_idx] = 1;
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if (voodoo->params.draw_offset == voodoo->params.front_offset && !SLI_ENABLED) {
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if (real_y < 2048)
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voodoo->dirty_line[real_y] = 1;
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}
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next_line:
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