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synced 2026-02-24 20:35:30 -07:00
[core] Pass std::function by rvalue reference in scheduler (#14260)
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@@ -135,7 +135,7 @@ bool Scheduler::is_retry_cancelled_locked_(Component *component, NameType name_t
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// name_type determines storage type: STATIC_STRING uses static_name, others use hash_or_id
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void HOT Scheduler::set_timer_common_(Component *component, SchedulerItem::Type type, NameType name_type,
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const char *static_name, uint32_t hash_or_id, uint32_t delay,
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std::function<void()> func, bool is_retry, bool skip_cancel) {
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std::function<void()> &&func, bool is_retry, bool skip_cancel) {
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if (delay == SCHEDULER_DONT_RUN) {
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// Still need to cancel existing timer if we have a name/id
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if (!skip_cancel) {
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@@ -216,17 +216,18 @@ void HOT Scheduler::set_timer_common_(Component *component, SchedulerItem::Type
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target->push_back(std::move(item));
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}
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void HOT Scheduler::set_timeout(Component *component, const char *name, uint32_t timeout, std::function<void()> func) {
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void HOT Scheduler::set_timeout(Component *component, const char *name, uint32_t timeout,
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std::function<void()> &&func) {
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this->set_timer_common_(component, SchedulerItem::TIMEOUT, NameType::STATIC_STRING, name, 0, timeout,
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std::move(func));
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}
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void HOT Scheduler::set_timeout(Component *component, const std::string &name, uint32_t timeout,
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std::function<void()> func) {
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std::function<void()> &&func) {
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this->set_timer_common_(component, SchedulerItem::TIMEOUT, NameType::HASHED_STRING, nullptr, fnv1a_hash(name),
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timeout, std::move(func));
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}
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void HOT Scheduler::set_timeout(Component *component, uint32_t id, uint32_t timeout, std::function<void()> func) {
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void HOT Scheduler::set_timeout(Component *component, uint32_t id, uint32_t timeout, std::function<void()> &&func) {
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this->set_timer_common_(component, SchedulerItem::TIMEOUT, NameType::NUMERIC_ID, nullptr, id, timeout,
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std::move(func));
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}
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@@ -240,17 +241,17 @@ bool HOT Scheduler::cancel_timeout(Component *component, uint32_t id) {
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return this->cancel_item_(component, NameType::NUMERIC_ID, nullptr, id, SchedulerItem::TIMEOUT);
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}
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void HOT Scheduler::set_interval(Component *component, const std::string &name, uint32_t interval,
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std::function<void()> func) {
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std::function<void()> &&func) {
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this->set_timer_common_(component, SchedulerItem::INTERVAL, NameType::HASHED_STRING, nullptr, fnv1a_hash(name),
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interval, std::move(func));
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}
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void HOT Scheduler::set_interval(Component *component, const char *name, uint32_t interval,
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std::function<void()> func) {
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std::function<void()> &&func) {
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this->set_timer_common_(component, SchedulerItem::INTERVAL, NameType::STATIC_STRING, name, 0, interval,
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std::move(func));
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}
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void HOT Scheduler::set_interval(Component *component, uint32_t id, uint32_t interval, std::function<void()> func) {
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void HOT Scheduler::set_interval(Component *component, uint32_t id, uint32_t interval, std::function<void()> &&func) {
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this->set_timer_common_(component, SchedulerItem::INTERVAL, NameType::NUMERIC_ID, nullptr, id, interval,
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std::move(func));
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}
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@@ -33,7 +33,7 @@ class Scheduler {
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// std::string overload - deprecated, use const char* or uint32_t instead
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// Remove before 2026.7.0
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ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0")
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void set_timeout(Component *component, const std::string &name, uint32_t timeout, std::function<void()> func);
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void set_timeout(Component *component, const std::string &name, uint32_t timeout, std::function<void()> &&func);
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/** Set a timeout with a const char* name.
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*
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@@ -43,11 +43,11 @@ class Scheduler {
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* - A static const char* variable
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* - A pointer with lifetime >= the scheduled task
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*/
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void set_timeout(Component *component, const char *name, uint32_t timeout, std::function<void()> func);
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void set_timeout(Component *component, const char *name, uint32_t timeout, std::function<void()> &&func);
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/// Set a timeout with a numeric ID (zero heap allocation)
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void set_timeout(Component *component, uint32_t id, uint32_t timeout, std::function<void()> func);
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void set_timeout(Component *component, uint32_t id, uint32_t timeout, std::function<void()> &&func);
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/// Set a timeout with an internal scheduler ID (separate namespace from component NUMERIC_ID)
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void set_timeout(Component *component, InternalSchedulerID id, uint32_t timeout, std::function<void()> func) {
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void set_timeout(Component *component, InternalSchedulerID id, uint32_t timeout, std::function<void()> &&func) {
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this->set_timer_common_(component, SchedulerItem::TIMEOUT, NameType::NUMERIC_ID_INTERNAL, nullptr,
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static_cast<uint32_t>(id), timeout, std::move(func));
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}
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@@ -62,7 +62,7 @@ class Scheduler {
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}
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ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0")
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void set_interval(Component *component, const std::string &name, uint32_t interval, std::function<void()> func);
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void set_interval(Component *component, const std::string &name, uint32_t interval, std::function<void()> &&func);
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/** Set an interval with a const char* name.
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*
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@@ -72,11 +72,11 @@ class Scheduler {
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* - A static const char* variable
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* - A pointer with lifetime >= the scheduled task
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*/
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void set_interval(Component *component, const char *name, uint32_t interval, std::function<void()> func);
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void set_interval(Component *component, const char *name, uint32_t interval, std::function<void()> &&func);
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/// Set an interval with a numeric ID (zero heap allocation)
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void set_interval(Component *component, uint32_t id, uint32_t interval, std::function<void()> func);
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void set_interval(Component *component, uint32_t id, uint32_t interval, std::function<void()> &&func);
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/// Set an interval with an internal scheduler ID (separate namespace from component NUMERIC_ID)
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void set_interval(Component *component, InternalSchedulerID id, uint32_t interval, std::function<void()> func) {
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void set_interval(Component *component, InternalSchedulerID id, uint32_t interval, std::function<void()> &&func) {
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this->set_timer_common_(component, SchedulerItem::INTERVAL, NameType::NUMERIC_ID_INTERNAL, nullptr,
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static_cast<uint32_t>(id), interval, std::move(func));
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}
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@@ -255,7 +255,7 @@ class Scheduler {
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// Common implementation for both timeout and interval
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// name_type determines storage type: STATIC_STRING uses static_name, others use hash_or_id
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void set_timer_common_(Component *component, SchedulerItem::Type type, NameType name_type, const char *static_name,
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uint32_t hash_or_id, uint32_t delay, std::function<void()> func, bool is_retry = false,
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uint32_t hash_or_id, uint32_t delay, std::function<void()> &&func, bool is_retry = false,
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bool skip_cancel = false);
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// Common implementation for retry - Remove before 2026.8.0
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