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Fix CI lint: rename push_item_ to push_item, remove const from bssid_t value param
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@@ -1864,7 +1864,7 @@ void APIConnection::on_fatal_error() {
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this->flags_.remove = true;
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}
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void __attribute__((flatten)) APIConnection::DeferredBatch::push_item_(const BatchItem &item) { items.push_back(item); }
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void __attribute__((flatten)) APIConnection::DeferredBatch::push_item(const BatchItem &item) { items.push_back(item); }
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void APIConnection::DeferredBatch::add_item(EntityBase *entity, uint8_t message_type, uint8_t estimated_size,
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uint8_t aux_data_index) {
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@@ -1882,7 +1882,7 @@ void APIConnection::DeferredBatch::add_item(EntityBase *entity, uint8_t message_
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}
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}
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// No existing item found (or event), add new one
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this->push_item_({entity, message_type, estimated_size, aux_data_index});
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this->push_item({entity, message_type, estimated_size, aux_data_index});
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}
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void APIConnection::DeferredBatch::add_item_front(EntityBase *entity, uint8_t message_type, uint8_t estimated_size) {
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@@ -1890,7 +1890,7 @@ void APIConnection::DeferredBatch::add_item_front(EntityBase *entity, uint8_t me
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// This avoids expensive vector::insert which shifts all elements
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// Note: We only ever have one high-priority message at a time (ping OR disconnect)
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// If we're disconnecting, pings are blocked, so this simple swap is sufficient
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this->push_item_({entity, message_type, estimated_size, AUX_DATA_UNUSED});
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this->push_item({entity, message_type, estimated_size, AUX_DATA_UNUSED});
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if (items.size() > 1) {
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// Swap the new high-priority item to the front
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std::swap(items.front(), items.back());
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@@ -487,7 +487,7 @@ bool WiFiComponent::matches_configured_network_(const char *ssid, const uint8_t
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return false;
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}
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void __attribute__((flatten)) WiFiComponent::set_sta_priority(const bssid_t bssid, int8_t priority) {
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void __attribute__((flatten)) WiFiComponent::set_sta_priority(bssid_t bssid, int8_t priority) {
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for (auto &it : this->sta_priorities_) {
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if (it.bssid == bssid) {
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it.priority = priority;
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