Remove unused public is_socket_ready()

This commit is contained in:
J. Nick Koston
2026-02-23 22:09:46 -06:00
parent 63a144fb43
commit 341395a1cd

View File

@@ -495,11 +495,6 @@ class Application {
/// @return true if registration was successful, false if fd exceeds limits
bool register_socket_fd(int fd);
void unregister_socket_fd(int fd);
/// Check if there's data available on a socket without blocking.
/// Must only be called from the main loop thread — on ESP32, the underlying
/// lwip_socket_dbg_get_socket() has no refcount, so socket lifetime safety
/// depends on both reads and close happening on the same thread.
bool is_socket_ready(int fd) const { return fd >= 0 && this->is_socket_ready_(fd); }
#ifdef USE_WAKE_LOOP_THREADSAFE
/// Wake the main event loop from another FreeRTOS task.
@@ -715,8 +710,8 @@ static constexpr size_t WAKE_NOTIFY_DRAIN_BUFFER_SIZE = 16;
inline void Application::drain_wake_notifications_() {
// Called from main loop to drain any pending wake notifications
// Must check is_socket_ready() to avoid blocking on empty socket
if (this->wake_socket_fd_ >= 0 && this->is_socket_ready(this->wake_socket_fd_)) {
// Must check is_socket_ready_() to avoid blocking on empty socket
if (this->wake_socket_fd_ >= 0 && this->is_socket_ready_(this->wake_socket_fd_)) {
char buffer[WAKE_NOTIFY_DRAIN_BUFFER_SIZE];
// Drain all pending notifications with non-blocking reads
// Multiple wake events may have triggered multiple writes, so drain until EWOULDBLOCK