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[api] Add handshake timeout to prevent connection slot exhaustion (#14050)
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@@ -60,6 +60,11 @@ static constexpr uint8_t MAX_MESSAGES_PER_LOOP = 5;
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static constexpr uint8_t MAX_PING_RETRIES = 60;
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static constexpr uint16_t PING_RETRY_INTERVAL = 1000;
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static constexpr uint32_t KEEPALIVE_DISCONNECT_TIMEOUT = (KEEPALIVE_TIMEOUT_MS * 5) / 2;
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// Timeout for completing the handshake (Noise transport + HelloRequest).
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// A stalled handshake from a buggy client or network glitch holds a connection
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// slot, which can prevent legitimate clients from reconnecting. Also hardens
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// against the less likely case of intentional connection slot exhaustion.
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static constexpr uint32_t HANDSHAKE_TIMEOUT_MS = 15000;
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static constexpr auto ESPHOME_VERSION_REF = StringRef::from_lit(ESPHOME_VERSION);
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@@ -205,7 +210,12 @@ void APIConnection::loop() {
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this->fatal_error_with_log_(LOG_STR("Reading failed"), err);
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return;
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} else {
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this->last_traffic_ = now;
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// Only update last_traffic_ after authentication to ensure the
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// handshake timeout is an absolute deadline from connection start.
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// Pre-auth messages (e.g. PingRequest) must not reset the timer.
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if (this->is_authenticated()) {
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this->last_traffic_ = now;
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}
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// read a packet
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this->read_message(buffer.data_len, buffer.type, buffer.data);
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if (this->flags_.remove)
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@@ -223,6 +233,15 @@ void APIConnection::loop() {
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this->process_active_iterator_();
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}
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// Disconnect clients that haven't completed the handshake in time.
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// Stale half-open connections from buggy clients or network issues can
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// accumulate and block legitimate clients from reconnecting.
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if (!this->is_authenticated() && now - this->last_traffic_ > HANDSHAKE_TIMEOUT_MS) {
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this->on_fatal_error();
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this->log_client_(ESPHOME_LOG_LEVEL_WARN, LOG_STR("handshake timeout; disconnecting"));
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return;
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}
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if (this->flags_.sent_ping) {
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// Disconnect if not responded within 2.5*keepalive
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if (now - this->last_traffic_ > KEEPALIVE_DISCONNECT_TIMEOUT) {
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@@ -1484,6 +1503,8 @@ void APIConnection::complete_authentication_() {
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}
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this->flags_.connection_state = static_cast<uint8_t>(ConnectionState::AUTHENTICATED);
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// Reset traffic timer so keepalive starts from authentication, not connection start
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this->last_traffic_ = App.get_loop_component_start_time();
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this->log_client_(ESPHOME_LOG_LEVEL_DEBUG, LOG_STR("connected"));
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#ifdef USE_API_CLIENT_CONNECTED_TRIGGER
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{
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