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Merge branch 'api-dedup-iterator-batch' into integration
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@@ -219,35 +219,8 @@ void APIConnection::loop() {
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this->process_batch_();
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}
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switch (this->active_iterator_) {
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case ActiveIterator::LIST_ENTITIES:
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if (this->iterator_storage_.list_entities.completed()) {
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this->destroy_active_iterator_();
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if (this->flags_.state_subscription) {
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this->begin_iterator_(ActiveIterator::INITIAL_STATE);
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}
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} else {
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this->process_iterator_batch_(this->iterator_storage_.list_entities);
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}
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break;
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case ActiveIterator::INITIAL_STATE:
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if (this->iterator_storage_.initial_state.completed()) {
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this->destroy_active_iterator_();
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// Process any remaining batched messages immediately
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if (!this->deferred_batch_.empty()) {
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this->process_batch_();
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}
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// Now that everything is sent, enable immediate sending for future state changes
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this->flags_.should_try_send_immediately = true;
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// Release excess memory from buffers that grew during initial sync
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this->deferred_batch_.release_buffer();
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this->helper_->release_buffers();
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} else {
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this->process_iterator_batch_(this->iterator_storage_.initial_state);
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}
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break;
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case ActiveIterator::NONE:
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break;
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if (this->active_iterator_ != ActiveIterator::NONE) {
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this->process_active_iterator_();
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}
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if (this->flags_.sent_ping) {
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@@ -283,6 +256,36 @@ void APIConnection::loop() {
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#endif
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}
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void APIConnection::process_active_iterator_() {
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// Caller ensures active_iterator_ != NONE
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if (this->active_iterator_ == ActiveIterator::LIST_ENTITIES) {
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if (!this->iterator_storage_.list_entities.completed()) {
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this->process_iterator_batch_(this->iterator_storage_.list_entities);
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return;
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}
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this->destroy_active_iterator_();
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if (this->flags_.state_subscription) {
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this->begin_iterator_(ActiveIterator::INITIAL_STATE);
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}
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return;
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}
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// INITIAL_STATE
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if (!this->iterator_storage_.initial_state.completed()) {
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this->process_iterator_batch_(this->iterator_storage_.initial_state);
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return;
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}
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this->destroy_active_iterator_();
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// Process any remaining batched messages immediately
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if (!this->deferred_batch_.empty()) {
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this->process_batch_();
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}
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// Now that everything is sent, enable immediate sending for future state changes
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this->flags_.should_try_send_immediately = true;
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// Release excess memory from buffers that grew during initial sync
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this->deferred_batch_.release_buffer();
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this->helper_->release_buffers();
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}
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void APIConnection::process_iterator_batch_(ComponentIterator &iterator) {
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size_t initial_size = this->deferred_batch_.size();
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size_t max_batch = this->get_max_batch_size_();
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@@ -15,6 +15,10 @@
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#include <limits>
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#include <vector>
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namespace esphome {
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class ComponentIterator;
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} // namespace esphome
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namespace esphome::api {
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// Keepalive timeout in milliseconds
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@@ -366,6 +370,10 @@ class APIConnection final : public APIServerConnectionBase {
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return this->client_supports_api_version(1, 14) ? MAX_INITIAL_PER_BATCH : MAX_INITIAL_PER_BATCH_LEGACY;
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}
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// Process active iterator (list_entities/initial_state) during connection setup.
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// Extracted from loop() — only runs during initial handshake, NONE in steady state.
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void __attribute__((noinline)) process_active_iterator_();
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// Helper method to process multiple entities from an iterator in a batch.
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// Takes ComponentIterator base class reference to avoid duplicate template instantiations.
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void process_iterator_batch_(ComponentIterator &iterator);
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