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Add get_away and get_on
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@@ -112,16 +112,14 @@ void TemplateWaterHeater::control(const water_heater::WaterHeaterCall &call) {
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}
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}
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if ((call.get_state_mask() & water_heater::WATER_HEATER_STATE_AWAY) != 0) {
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if (call.get_away().has_value()) {
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if (this->optimistic_) {
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this->set_state_flag_(water_heater::WATER_HEATER_STATE_AWAY,
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(call.get_state() & water_heater::WATER_HEATER_STATE_AWAY) != 0);
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this->set_state_flag_(water_heater::WATER_HEATER_STATE_AWAY, *call.get_away());
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}
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}
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if ((call.get_state_mask() & water_heater::WATER_HEATER_STATE_ON) != 0) {
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if (call.get_on().has_value()) {
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if (this->optimistic_) {
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this->set_state_flag_(water_heater::WATER_HEATER_STATE_ON,
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(call.get_state() & water_heater::WATER_HEATER_STATE_ON) != 0);
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this->set_state_flag_(water_heater::WATER_HEATER_STATE_ON, *call.get_on());
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}
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}
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@@ -90,9 +90,22 @@ class WaterHeaterCall {
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float get_target_temperature_low() const { return this->target_temperature_low_; }
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float get_target_temperature_high() const { return this->target_temperature_high_; }
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/// Get state flags value
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ESPDEPRECATED("get_state() is deprecated, use get_away() and get_on() instead. (Removed in 2026.8.0)", "2026.2.0")
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uint32_t get_state() const { return this->state_; }
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/// Get mask of state flags that are being changed
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uint32_t get_state_mask() const { return this->state_mask_; }
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optional<bool> get_away() const {
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if (this->state_mask_ & WATER_HEATER_STATE_AWAY) {
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return (this->state_ & WATER_HEATER_STATE_AWAY) != 0;
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}
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return {};
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}
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optional<bool> get_on() const {
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if (this->state_mask_ & WATER_HEATER_STATE_ON) {
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return (this->state_ & WATER_HEATER_STATE_ON) != 0;
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}
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return {};
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}
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protected:
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void validate_();
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