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@@ -30,11 +30,11 @@ void socket_delay(uint32_t ms) {
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// This allows the delay to exit early when socket_wake() is called by
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// lwip recv_fn/accept_fn callbacks, reducing socket latency.
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//
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// When ms is 0, we must explicitly yield() because esp_delay(0, callback)
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// When ms is 0, we must use delay(0) because esp_delay(0, callback)
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// exits immediately without yielding, which can cause watchdog timeouts
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// when the main loop runs in high-frequency mode (e.g., during light effects).
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if (ms == 0) {
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yield();
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delay(0);
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return;
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}
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s_socket_woke = false;
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