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[template.datetime] Avoid heap allocation for triggers
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@@ -22,7 +22,7 @@ class TemplateDate final : public datetime::DateEntity, public PollingComponent
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void dump_config() override;
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float get_setup_priority() const override { return setup_priority::HARDWARE; }
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Trigger<ESPTime> *get_set_trigger() const { return this->set_trigger_; }
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Trigger<ESPTime> *get_set_trigger() { return &this->set_trigger_; }
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void set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
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void set_initial_value(ESPTime initial_value) { this->initial_value_ = initial_value; }
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@@ -34,7 +34,7 @@ class TemplateDate final : public datetime::DateEntity, public PollingComponent
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bool optimistic_{false};
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ESPTime initial_value_{};
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bool restore_value_{false};
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Trigger<ESPTime> *set_trigger_ = new Trigger<ESPTime>();
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Trigger<ESPTime> set_trigger_;
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TemplateLambda<ESPTime> f_;
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ESPPreferenceObject pref_;
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@@ -22,7 +22,7 @@ class TemplateDateTime final : public datetime::DateTimeEntity, public PollingCo
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void dump_config() override;
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float get_setup_priority() const override { return setup_priority::HARDWARE; }
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Trigger<ESPTime> *get_set_trigger() const { return this->set_trigger_; }
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Trigger<ESPTime> *get_set_trigger() { return &this->set_trigger_; }
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void set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
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void set_initial_value(ESPTime initial_value) { this->initial_value_ = initial_value; }
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@@ -34,7 +34,7 @@ class TemplateDateTime final : public datetime::DateTimeEntity, public PollingCo
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bool optimistic_{false};
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ESPTime initial_value_{};
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bool restore_value_{false};
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Trigger<ESPTime> *set_trigger_ = new Trigger<ESPTime>();
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Trigger<ESPTime> set_trigger_;
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TemplateLambda<ESPTime> f_;
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ESPPreferenceObject pref_;
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@@ -22,7 +22,7 @@ class TemplateTime final : public datetime::TimeEntity, public PollingComponent
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void dump_config() override;
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float get_setup_priority() const override { return setup_priority::HARDWARE; }
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Trigger<ESPTime> *get_set_trigger() const { return this->set_trigger_; }
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Trigger<ESPTime> *get_set_trigger() { return &this->set_trigger_; }
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void set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
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void set_initial_value(ESPTime initial_value) { this->initial_value_ = initial_value; }
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@@ -34,7 +34,7 @@ class TemplateTime final : public datetime::TimeEntity, public PollingComponent
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bool optimistic_{false};
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ESPTime initial_value_{};
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bool restore_value_{false};
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Trigger<ESPTime> *set_trigger_ = new Trigger<ESPTime>();
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Trigger<ESPTime> set_trigger_;
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TemplateLambda<ESPTime> f_;
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ESPPreferenceObject pref_;
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