[light] Eliminate redundant clamp in LightCall::validate_()

After clamp_and_log_if_invalid() clamps the value in-place, the
LightColorValues setter's clamp() is guaranteed to be a no-op. For 5
of 9 fields the compiler was inlining the setter's clamp, generating
~18 bytes of redundant float compare + conditional move per field.

Use friend access to assign directly to LightColorValues fields,
bypassing the setter. Saves ~204 bytes of flash on ESP32.
This commit is contained in:
J. Nick Koston
2026-02-10 20:45:05 -06:00
parent 58659e4893
commit e3fbbb2e99
2 changed files with 15 additions and 12 deletions

View File

@@ -270,22 +270,23 @@ LightColorValues LightCall::validate_() {
if (this->has_state())
v.set_state(this->state_);
#define VALIDATE_AND_APPLY(field, setter, name_str, ...) \
// clamp_and_log_if_invalid already clamps in-place, so assign directly
// to avoid redundant clamp code from the setter being inlined.
#define VALIDATE_AND_APPLY(field, name_str, ...) \
if (this->has_##field()) { \
clamp_and_log_if_invalid(name, this->field##_, LOG_STR(name_str), ##__VA_ARGS__); \
v.setter(this->field##_); \
v.field##_ = this->field##_; \
}
VALIDATE_AND_APPLY(brightness, set_brightness, "Brightness")
VALIDATE_AND_APPLY(color_brightness, set_color_brightness, "Color brightness")
VALIDATE_AND_APPLY(red, set_red, "Red")
VALIDATE_AND_APPLY(green, set_green, "Green")
VALIDATE_AND_APPLY(blue, set_blue, "Blue")
VALIDATE_AND_APPLY(white, set_white, "White")
VALIDATE_AND_APPLY(cold_white, set_cold_white, "Cold white")
VALIDATE_AND_APPLY(warm_white, set_warm_white, "Warm white")
VALIDATE_AND_APPLY(color_temperature, set_color_temperature, "Color temperature", traits.get_min_mireds(),
traits.get_max_mireds())
VALIDATE_AND_APPLY(brightness, "Brightness")
VALIDATE_AND_APPLY(color_brightness, "Color brightness")
VALIDATE_AND_APPLY(red, "Red")
VALIDATE_AND_APPLY(green, "Green")
VALIDATE_AND_APPLY(blue, "Blue")
VALIDATE_AND_APPLY(white, "White")
VALIDATE_AND_APPLY(cold_white, "Cold white")
VALIDATE_AND_APPLY(warm_white, "Warm white")
VALIDATE_AND_APPLY(color_temperature, "Color temperature", traits.get_min_mireds(), traits.get_max_mireds())
#undef VALIDATE_AND_APPLY

View File

@@ -276,6 +276,8 @@ class LightColorValues {
/// Set the warm white property of these light color values. In range 0.0 to 1.0.
void set_warm_white(float warm_white) { this->warm_white_ = clamp(warm_white, 0.0f, 1.0f); }
friend class LightCall;
protected:
float state_; ///< ON / OFF, float for transition
float brightness_;