Extract iterator switch from loop() into process_active_iterator_()

The iterator switch only runs during initial connection handshake.
In steady state active_iterator_ is always NONE, so the entire
switch block is cold code that wastes icache in the hot loop path.
This commit is contained in:
J. Nick Koston
2026-02-09 20:10:44 -06:00
parent 9bf90eff01
commit fc91a4d7a3
2 changed files with 39 additions and 29 deletions

View File

@@ -219,35 +219,8 @@ void APIConnection::loop() {
this->process_batch_();
}
switch (this->active_iterator_) {
case ActiveIterator::LIST_ENTITIES:
if (this->iterator_storage_.list_entities.completed()) {
this->destroy_active_iterator_();
if (this->flags_.state_subscription) {
this->begin_iterator_(ActiveIterator::INITIAL_STATE);
}
} else {
this->process_iterator_batch_(this->iterator_storage_.list_entities);
}
break;
case ActiveIterator::INITIAL_STATE:
if (this->iterator_storage_.initial_state.completed()) {
this->destroy_active_iterator_();
// Process any remaining batched messages immediately
if (!this->deferred_batch_.empty()) {
this->process_batch_();
}
// Now that everything is sent, enable immediate sending for future state changes
this->flags_.should_try_send_immediately = true;
// Release excess memory from buffers that grew during initial sync
this->deferred_batch_.release_buffer();
this->helper_->release_buffers();
} else {
this->process_iterator_batch_(this->iterator_storage_.initial_state);
}
break;
case ActiveIterator::NONE:
break;
if (this->active_iterator_ != ActiveIterator::NONE) {
this->process_active_iterator_();
}
if (this->flags_.sent_ping) {
@@ -283,6 +256,39 @@ void APIConnection::loop() {
#endif
}
void APIConnection::process_active_iterator_() {
switch (this->active_iterator_) {
case ActiveIterator::LIST_ENTITIES:
if (this->iterator_storage_.list_entities.completed()) {
this->destroy_active_iterator_();
if (this->flags_.state_subscription) {
this->begin_iterator_(ActiveIterator::INITIAL_STATE);
}
} else {
this->process_iterator_batch_(this->iterator_storage_.list_entities);
}
break;
case ActiveIterator::INITIAL_STATE:
if (this->iterator_storage_.initial_state.completed()) {
this->destroy_active_iterator_();
// Process any remaining batched messages immediately
if (!this->deferred_batch_.empty()) {
this->process_batch_();
}
// Now that everything is sent, enable immediate sending for future state changes
this->flags_.should_try_send_immediately = true;
// Release excess memory from buffers that grew during initial sync
this->deferred_batch_.release_buffer();
this->helper_->release_buffers();
} else {
this->process_iterator_batch_(this->iterator_storage_.initial_state);
}
break;
case ActiveIterator::NONE:
break;
}
}
void APIConnection::process_iterator_batch_(ComponentIterator &iterator) {
size_t initial_size = this->deferred_batch_.size();
size_t max_batch = this->get_max_batch_size_();

View File

@@ -364,6 +364,10 @@ class APIConnection final : public APIServerConnectionBase {
return this->client_supports_api_version(1, 14) ? MAX_INITIAL_PER_BATCH : MAX_INITIAL_PER_BATCH_LEGACY;
}
// Process active iterator (list_entities/initial_state) during connection setup.
// Extracted from loop() — only runs during initial handshake, NONE in steady state.
void __attribute__((noinline)) process_active_iterator_();
// Helper method to process multiple entities from an iterator in a batch.
// Takes ComponentIterator base class reference to avoid duplicate template instantiations.
void process_iterator_batch_(ComponentIterator &iterator);