[esp32_camera] Reduce loop overhead and improve frame latency with wake_loop_threadsafe

This commit is contained in:
J. Nick Koston
2025-12-20 15:30:24 -10:00
parent 6efb167b65
commit ffe459e666
3 changed files with 30 additions and 17 deletions

View File

@@ -2,7 +2,7 @@ import logging
from esphome import automation, pins
import esphome.codegen as cg
from esphome.components import i2c
from esphome.components import i2c, socket
from esphome.components.esp32 import add_idf_component, add_idf_sdkconfig_option
from esphome.components.psram import DOMAIN as psram_domain
import esphome.config_validation as cv
@@ -27,7 +27,7 @@ import esphome.final_validate as fv
_LOGGER = logging.getLogger(__name__)
AUTO_LOAD = ["camera"]
AUTO_LOAD = ["camera", "socket"]
DEPENDENCIES = ["esp32"]
esp32_camera_ns = cg.esphome_ns.namespace("esp32_camera")
@@ -324,6 +324,7 @@ SETTERS = {
async def to_code(config):
cg.add_define("USE_CAMERA")
socket.require_wake_loop_threadsafe()
var = cg.new_Pvariable(config[CONF_ID])
await setup_entity(var, config, "camera")
await cg.register_component(var, config)

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@@ -11,6 +11,7 @@ namespace esphome {
namespace esp32_camera {
static const char *const TAG = "esp32_camera";
static constexpr size_t FRAMEBUFFER_TASK_STACK_SIZE = 1792;
#if ESPHOME_LOG_LEVEL < ESPHOME_LOG_LEVEL_VERBOSE
static constexpr uint32_t FRAME_LOG_INTERVAL_MS = 60000;
#endif
@@ -42,12 +43,12 @@ void ESP32Camera::setup() {
this->framebuffer_get_queue_ = xQueueCreate(1, sizeof(camera_fb_t *));
this->framebuffer_return_queue_ = xQueueCreate(1, sizeof(camera_fb_t *));
xTaskCreatePinnedToCore(&ESP32Camera::framebuffer_task,
"framebuffer_task", // name
1024, // stack size
this, // task pv params
1, // priority
nullptr, // handle
1 // core
"framebuffer_task", // name
FRAMEBUFFER_TASK_STACK_SIZE, // stack size
this, // task pv params
1, // priority
nullptr, // handle
1 // core
);
}
@@ -167,6 +168,19 @@ void ESP32Camera::dump_config() {
}
void ESP32Camera::loop() {
// Fast path: skip all work when truly idle
// (no current image, no pending requests, and not time for idle request yet)
const uint32_t now = App.get_loop_component_start_time();
if (!this->current_image_ && !this->has_requested_image_()) {
// Only check idle interval when we're otherwise idle
if (this->idle_update_interval_ != 0 && now - this->last_idle_request_ > this->idle_update_interval_) {
this->last_idle_request_ = now;
this->request_image(camera::IDLE);
} else {
return;
}
}
// check if we can return the image
if (this->can_return_image_()) {
// return image
@@ -175,13 +189,6 @@ void ESP32Camera::loop() {
this->current_image_.reset();
}
// request idle image every idle_update_interval
const uint32_t now = App.get_loop_component_start_time();
if (this->idle_update_interval_ != 0 && now - this->last_idle_request_ > this->idle_update_interval_) {
this->last_idle_request_ = now;
this->request_image(camera::IDLE);
}
// Check if we should fetch a new image
if (!this->has_requested_image_())
return;
@@ -421,6 +428,10 @@ void ESP32Camera::framebuffer_task(void *pv) {
while (true) {
camera_fb_t *framebuffer = esp_camera_fb_get();
xQueueSend(that->framebuffer_get_queue_, &framebuffer, portMAX_DELAY);
// Only wake the main loop if there's a pending request to consume the frame
if (that->has_requested_image_()) {
App.wake_loop_threadsafe();
}
// return is no-op for config with 1 fb
xQueueReceive(that->framebuffer_return_queue_, &framebuffer, portMAX_DELAY);
esp_camera_fb_return(framebuffer);

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@@ -2,6 +2,7 @@
#ifdef USE_ESP32
#include <atomic>
#include <esp_camera.h>
#include <freertos/FreeRTOS.h>
#include <freertos/queue.h>
@@ -205,8 +206,8 @@ class ESP32Camera : public camera::Camera {
esp_err_t init_error_{ESP_OK};
std::shared_ptr<ESP32CameraImage> current_image_;
uint8_t single_requesters_{0};
uint8_t stream_requesters_{0};
std::atomic<uint8_t> single_requesters_{0};
std::atomic<uint8_t> stream_requesters_{0};
QueueHandle_t framebuffer_get_queue_;
QueueHandle_t framebuffer_return_queue_;
std::vector<camera::CameraListener *> listeners_;