Files
esphome/esphome/components/template/text/template_text.cpp
2026-01-23 22:27:38 -10:00

65 lines
1.8 KiB
C++

#include "template_text.h"
#include "esphome/core/log.h"
namespace esphome::template_ {
static const char *const TAG = "template.text";
void TemplateText::setup() {
if (this->f_.has_value())
return;
if (this->pref_ == nullptr) {
// No restore - use const char* directly, no heap allocation needed
if (this->initial_value_ != nullptr && this->initial_value_[0] != '\0') {
ESP_LOGD(TAG, "State from initial: %s", this->initial_value_);
this->publish_state(this->initial_value_);
}
return;
}
// Need std::string for pref_->setup() to fill from flash
std::string value{this->initial_value_ != nullptr ? this->initial_value_ : ""};
// For future hash migration: use migrate_entity_preference_() with:
// old_key = get_preference_hash() + extra
// new_key = get_preference_hash_v2() + extra
// See: https://github.com/esphome/backlog/issues/85
uint32_t key = this->get_preference_hash();
key += this->traits.get_min_length() << 2;
key += this->traits.get_max_length() << 4;
key += fnv1_hash(this->traits.get_pattern_c_str()) << 6;
this->pref_->setup(key, value);
if (!value.empty())
this->publish_state(value);
}
void TemplateText::update() {
if (!this->f_.has_value())
return;
auto val = this->f_();
if (val.has_value()) {
this->publish_state(*val);
}
}
void TemplateText::control(const std::string &value) {
this->set_trigger_->trigger(value);
if (this->optimistic_)
this->publish_state(value);
if (this->pref_) {
if (!this->pref_->save(value)) {
ESP_LOGW(TAG, "Text value too long to save");
}
}
}
void TemplateText::dump_config() {
LOG_TEXT("", "Template Text Input", this);
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
LOG_UPDATE_INTERVAL(this);
}
} // namespace esphome::template_