J. Nick Koston 6b7258c828 [core] Conditionally compile setup_priority override infrastructure
The setup_priority override mechanism (struct, vector, linear scan,
allocation, and cleanup) is only needed when a user explicitly sets
setup_priority: in their YAML config. In practice this is almost
never used - components define their priorities via C++ virtual
methods instead.

Gate the entire mechanism behind USE_SETUP_PRIORITY_OVERRIDE, which
is only defined when the codegen encounters a setup_priority: config
entry. This eliminates dead code (struct, std::vector with reserve,
new/delete, linear scan in get_actual_setup_priority) from nearly
all builds.

Also removes the unnecessary reserve(10) call since the override
count is always very small.
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Description
ESPHome is a system to control your ESP8266/ESP32 by simple yet powerful configuration files and control them remotely through Home Automation systems.
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