attach light

This commit is contained in:
2025-10-14 03:38:45 -06:00
parent ad5933ce1e
commit 063e6c24d3
3 changed files with 13 additions and 2 deletions

View File

@@ -25,6 +25,7 @@ void AppStatus::dump_config() {
ESP_LOGCONFIG(TAG, "App status binary sensor");
ESP_LOGCONFIG(TAG, " include warnings = %s", TRUEFALSE(this->include_warnings_));
ESP_LOGCONFIG(TAG, " include errors = %s", TRUEFALSE(this->include_errors_));
ESP_LOGCONFIG(TAG, " has light = %s", TRUEFALSE(this->light_ != nullptr));
}
uint8_t AppStatus::get_status_() const {

View File

@@ -2,6 +2,7 @@
#include "esphome/core/component.h"
#include "esphome/components/binary_sensor/binary_sensor.h"
#include "esphome/components/light/light_state.h"
namespace esphome {
namespace app_status {
@@ -16,11 +17,13 @@ class AppStatus : public binary_sensor::BinarySensor, public Component {
void set_include_errors(bool allow) { this->include_errors_ = allow; }
void set_include_warnings(bool allow) { this->include_warnings_ = allow; }
void set_light(light::LightState *light) { this->light_ = light; }
protected:
uint8_t last_status_{0xFF};
bool include_warnings_{true};
bool include_errors_{true};
light::LightState *light_{nullptr};
uint8_t get_status_() const;
void publish_status_(uint8_t status);

View File

@@ -2,8 +2,8 @@
# Ref: https://github.com/esphome/starter-components/blob/main/components/empty_binary_sensor/binary_sensor.py
import esphome.codegen as cg
import esphome.config_validation as cv
from esphome.components import binary_sensor
from esphome.const import CONF_ID
from esphome.components import binary_sensor, light
from esphome.const import CONF_ID, CONF_LIGHT_ID
CONF_DETECT_STATUS = "detect_status"
CONF_WARNING = "warning"
@@ -15,6 +15,7 @@ AppStatus = app_status_ns.class_("AppStatus", binary_sensor.BinarySensor, cg.Com
CONFIG_SCHEMA = binary_sensor.binary_sensor_schema(AppStatus).extend({
cv.GenerateID(): cv.declare_id(AppStatus),
cv.Optional(CONF_DETECT_STATUS, default=[CONF_WARNING, CONF_ERROR]): cv.ensure_list(cv.one_of(CONF_ERROR, CONF_WARNING)),
cv.Optional(CONF_LIGHT_ID): cv.use_id(light.LightState),
}).extend(cv.COMPONENT_SCHEMA)
async def to_code(config):
@@ -22,3 +23,9 @@ async def to_code(config):
await cg.register_component(var, config)
cg.add(var.set_include_warnings(CONF_WARNING in config[CONF_DETECT_STATUS]))
cg.add(var.set_include_errors(CONF_ERROR in config[CONF_DETECT_STATUS]))
# XXX - we shouldn't set the light directly from here. Maybe control the light blinking from an output or a light or a switch?
# - or maybe we want to, for convenience
if CONF_LIGHT_ID in config:
light = await cg.get_variable(config[CONF_LIGHT_ID])
cg.add(var.set_light(light));