[api] Use union for iterators to reduce APIConnection size by ~16 bytes (#12563)
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@@ -13,6 +13,7 @@
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#include <cinttypes>
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#include <functional>
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#include <limits>
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#include <new>
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#include <utility>
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#ifdef USE_ESP8266
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#include <pgmspace.h>
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@@ -96,8 +97,7 @@ static const int CAMERA_STOP_STREAM = 5000;
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return;
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#endif // USE_DEVICES
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APIConnection::APIConnection(std::unique_ptr<socket::Socket> sock, APIServer *parent)
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: parent_(parent), initial_state_iterator_(this), list_entities_iterator_(this) {
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APIConnection::APIConnection(std::unique_ptr<socket::Socket> sock, APIServer *parent) : parent_(parent) {
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#if defined(USE_API_PLAINTEXT) && defined(USE_API_NOISE)
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auto &noise_ctx = parent->get_noise_ctx();
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if (noise_ctx.has_psk()) {
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@@ -136,6 +136,7 @@ void APIConnection::start() {
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}
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APIConnection::~APIConnection() {
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this->destroy_active_iterator_();
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#ifdef USE_BLUETOOTH_PROXY
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if (bluetooth_proxy::global_bluetooth_proxy->get_api_connection() == this) {
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bluetooth_proxy::global_bluetooth_proxy->unsubscribe_api_connection(this);
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@@ -148,6 +149,32 @@ APIConnection::~APIConnection() {
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#endif
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}
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void APIConnection::destroy_active_iterator_() {
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switch (this->active_iterator_) {
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case ActiveIterator::LIST_ENTITIES:
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this->iterator_storage_.list_entities.~ListEntitiesIterator();
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break;
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case ActiveIterator::INITIAL_STATE:
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this->iterator_storage_.initial_state.~InitialStateIterator();
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break;
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case ActiveIterator::NONE:
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break;
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}
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this->active_iterator_ = ActiveIterator::NONE;
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}
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void APIConnection::begin_iterator_(ActiveIterator type) {
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this->destroy_active_iterator_();
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this->active_iterator_ = type;
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if (type == ActiveIterator::LIST_ENTITIES) {
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new (&this->iterator_storage_.list_entities) ListEntitiesIterator(this);
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this->iterator_storage_.list_entities.begin();
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} else {
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new (&this->iterator_storage_.initial_state) InitialStateIterator(this);
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this->iterator_storage_.initial_state.begin();
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}
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}
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void APIConnection::loop() {
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if (this->flags_.next_close) {
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// requested a disconnect
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@@ -190,23 +217,35 @@ void APIConnection::loop() {
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this->process_batch_();
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}
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if (!this->list_entities_iterator_.completed()) {
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this->process_iterator_batch_(this->list_entities_iterator_);
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} else if (!this->initial_state_iterator_.completed()) {
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this->process_iterator_batch_(this->initial_state_iterator_);
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// If we've completed initial states, process any remaining and clear the flag
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if (this->initial_state_iterator_.completed()) {
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// Process any remaining batched messages immediately
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if (!this->deferred_batch_.empty()) {
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this->process_batch_();
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switch (this->active_iterator_) {
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case ActiveIterator::LIST_ENTITIES:
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if (this->iterator_storage_.list_entities.completed()) {
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this->destroy_active_iterator_();
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if (this->flags_.state_subscription) {
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this->begin_iterator_(ActiveIterator::INITIAL_STATE);
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}
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} else {
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this->process_iterator_batch_(this->iterator_storage_.list_entities);
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}
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// Now that everything is sent, enable immediate sending for future state changes
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this->flags_.should_try_send_immediately = true;
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// Release excess memory from buffers that grew during initial sync
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this->deferred_batch_.release_buffer();
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this->helper_->release_buffers();
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}
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break;
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case ActiveIterator::INITIAL_STATE:
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if (this->iterator_storage_.initial_state.completed()) {
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this->destroy_active_iterator_();
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// Process any remaining batched messages immediately
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if (!this->deferred_batch_.empty()) {
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this->process_batch_();
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}
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// Now that everything is sent, enable immediate sending for future state changes
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this->flags_.should_try_send_immediately = true;
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// Release excess memory from buffers that grew during initial sync
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this->deferred_batch_.release_buffer();
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this->helper_->release_buffers();
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} else {
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this->process_iterator_batch_(this->iterator_storage_.initial_state);
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}
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break;
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case ActiveIterator::NONE:
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break;
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}
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if (this->flags_.sent_ping) {
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@@ -208,10 +208,14 @@ class APIConnection final : public APIServerConnection {
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bool send_disconnect_response(const DisconnectRequest &msg) override;
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bool send_ping_response(const PingRequest &msg) override;
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bool send_device_info_response(const DeviceInfoRequest &msg) override;
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void list_entities(const ListEntitiesRequest &msg) override { this->list_entities_iterator_.begin(); }
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void list_entities(const ListEntitiesRequest &msg) override { this->begin_iterator_(ActiveIterator::LIST_ENTITIES); }
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void subscribe_states(const SubscribeStatesRequest &msg) override {
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this->flags_.state_subscription = true;
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this->initial_state_iterator_.begin();
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// Start initial state iterator only if no iterator is active
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// If list_entities is running, we'll start initial_state when it completes
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if (this->active_iterator_ == ActiveIterator::NONE) {
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this->begin_iterator_(ActiveIterator::INITIAL_STATE);
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}
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}
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void subscribe_logs(const SubscribeLogsRequest &msg) override {
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this->flags_.log_subscription = msg.level;
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@@ -501,10 +505,22 @@ class APIConnection final : public APIServerConnection {
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std::unique_ptr<APIFrameHelper> helper_;
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APIServer *parent_;
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// Group 2: Larger objects (must be 4-byte aligned)
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// These contain vectors/pointers internally, so putting them early ensures good alignment
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InitialStateIterator initial_state_iterator_;
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ListEntitiesIterator list_entities_iterator_;
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// Group 2: Iterator union (saves ~16 bytes vs separate iterators)
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// These iterators are never active simultaneously - list_entities runs to completion
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// before initial_state begins, so we use a union with explicit construction/destruction.
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enum class ActiveIterator : uint8_t { NONE, LIST_ENTITIES, INITIAL_STATE };
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union IteratorUnion {
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ListEntitiesIterator list_entities;
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InitialStateIterator initial_state;
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// Constructor/destructor do nothing - use placement new/explicit destructor
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IteratorUnion() {}
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~IteratorUnion() {}
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} iterator_storage_;
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// Helper methods for iterator lifecycle management
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void destroy_active_iterator_();
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void begin_iterator_(ActiveIterator type);
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#ifdef USE_CAMERA
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std::unique_ptr<camera::CameraImageReader> image_reader_;
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#endif
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@@ -619,7 +635,9 @@ class APIConnection final : public APIServerConnection {
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// 2-byte types immediately after flags_ (no padding between them)
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uint16_t client_api_version_major_{0};
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uint16_t client_api_version_minor_{0};
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// Total: 2 (flags) + 2 + 2 = 6 bytes, then 2 bytes padding to next 4-byte boundary
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// 1-byte type to fill padding
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ActiveIterator active_iterator_{ActiveIterator::NONE};
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// Total: 2 (flags) + 2 + 2 + 1 = 7 bytes, then 1 byte padding to next 4-byte boundary
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uint32_t get_batch_delay_ms_() const;
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// Message will use 8 more bytes than the minimum size, and typical
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