[esp32_camera] Reduce loop overhead and improve frame latency with wake_loop_threadsafe (#12601)

This commit is contained in:
J. Nick Koston
2025-12-22 07:55:28 -10:00
committed by GitHub
parent 1bdbc4cb85
commit 265ad9d264
5 changed files with 74 additions and 40 deletions

View File

@@ -270,33 +270,17 @@ void APIConnection::loop() {
}
}
#ifdef USE_CAMERA
if (this->image_reader_ && this->image_reader_->available() && this->helper_->can_write_without_blocking()) {
uint32_t to_send = std::min((size_t) MAX_BATCH_PACKET_SIZE, this->image_reader_->available());
bool done = this->image_reader_->available() == to_send;
CameraImageResponse msg;
msg.key = camera::Camera::instance()->get_object_id_hash();
msg.set_data(this->image_reader_->peek_data_buffer(), to_send);
msg.done = done;
#ifdef USE_DEVICES
msg.device_id = camera::Camera::instance()->get_device_id();
#endif
if (this->send_message_(msg, CameraImageResponse::MESSAGE_TYPE)) {
this->image_reader_->consume_data(to_send);
if (done) {
this->image_reader_->return_image();
}
}
}
#endif
#ifdef USE_API_HOMEASSISTANT_STATES
if (state_subs_at_ >= 0) {
this->process_state_subscriptions_();
}
#endif
#ifdef USE_CAMERA
// Process camera last - state updates are higher priority
// (missing a frame is fine, missing a state update is not)
this->try_send_camera_image_();
#endif
}
bool APIConnection::send_disconnect_response(const DisconnectRequest &msg) {
@@ -1099,6 +1083,36 @@ void APIConnection::media_player_command(const MediaPlayerCommandRequest &msg) {
#endif
#ifdef USE_CAMERA
void APIConnection::try_send_camera_image_() {
if (!this->image_reader_)
return;
// Send as many chunks as possible without blocking
while (this->image_reader_->available()) {
if (!this->helper_->can_write_without_blocking())
return;
uint32_t to_send = std::min((size_t) MAX_BATCH_PACKET_SIZE, this->image_reader_->available());
bool done = this->image_reader_->available() == to_send;
CameraImageResponse msg;
msg.key = camera::Camera::instance()->get_object_id_hash();
msg.set_data(this->image_reader_->peek_data_buffer(), to_send);
msg.done = done;
#ifdef USE_DEVICES
msg.device_id = camera::Camera::instance()->get_device_id();
#endif
if (!this->send_message_(msg, CameraImageResponse::MESSAGE_TYPE)) {
return; // Send failed, try again later
}
this->image_reader_->consume_data(to_send);
if (done) {
this->image_reader_->return_image();
return;
}
}
}
void APIConnection::set_camera_state(std::shared_ptr<camera::CameraImage> image) {
if (!this->flags_.state_subscription)
return;
@@ -1106,8 +1120,11 @@ void APIConnection::set_camera_state(std::shared_ptr<camera::CameraImage> image)
return;
if (this->image_reader_->available())
return;
if (image->was_requested_by(esphome::camera::API_REQUESTER) || image->was_requested_by(esphome::camera::IDLE))
if (image->was_requested_by(esphome::camera::API_REQUESTER) || image->was_requested_by(esphome::camera::IDLE)) {
this->image_reader_->set_image(std::move(image));
// Try to send immediately to reduce latency
this->try_send_camera_image_();
}
}
uint16_t APIConnection::try_send_camera_info(EntityBase *entity, APIConnection *conn, uint32_t remaining_size,
bool is_single) {

View File

@@ -296,6 +296,10 @@ class APIConnection final : public APIServerConnection {
// Helper function to handle authentication completion
void complete_authentication_();
#ifdef USE_CAMERA
void try_send_camera_image_();
#endif
#ifdef USE_API_HOMEASSISTANT_STATES
void process_state_subscriptions_();
#endif

View File

@@ -2,7 +2,7 @@ import logging
from esphome import automation, pins
import esphome.codegen as cg
from esphome.components import i2c
from esphome.components import i2c, socket
from esphome.components.esp32 import add_idf_component, add_idf_sdkconfig_option
from esphome.components.psram import DOMAIN as psram_domain
import esphome.config_validation as cv
@@ -27,7 +27,7 @@ import esphome.final_validate as fv
_LOGGER = logging.getLogger(__name__)
AUTO_LOAD = ["camera"]
AUTO_LOAD = ["camera", "socket"]
DEPENDENCIES = ["esp32"]
esp32_camera_ns = cg.esphome_ns.namespace("esp32_camera")
@@ -324,6 +324,7 @@ SETTERS = {
async def to_code(config):
cg.add_define("USE_CAMERA")
socket.require_wake_loop_threadsafe()
var = cg.new_Pvariable(config[CONF_ID])
await setup_entity(var, config, "camera")
await cg.register_component(var, config)

View File

@@ -11,6 +11,7 @@ namespace esphome {
namespace esp32_camera {
static const char *const TAG = "esp32_camera";
static constexpr size_t FRAMEBUFFER_TASK_STACK_SIZE = 1792;
#if ESPHOME_LOG_LEVEL < ESPHOME_LOG_LEVEL_VERBOSE
static constexpr uint32_t FRAME_LOG_INTERVAL_MS = 60000;
#endif
@@ -42,12 +43,12 @@ void ESP32Camera::setup() {
this->framebuffer_get_queue_ = xQueueCreate(1, sizeof(camera_fb_t *));
this->framebuffer_return_queue_ = xQueueCreate(1, sizeof(camera_fb_t *));
xTaskCreatePinnedToCore(&ESP32Camera::framebuffer_task,
"framebuffer_task", // name
1024, // stack size
this, // task pv params
1, // priority
nullptr, // handle
1 // core
"framebuffer_task", // name
FRAMEBUFFER_TASK_STACK_SIZE, // stack size
this, // task pv params
1, // priority
nullptr, // handle
1 // core
);
}
@@ -167,6 +168,19 @@ void ESP32Camera::dump_config() {
}
void ESP32Camera::loop() {
// Fast path: skip all work when truly idle
// (no current image, no pending requests, and not time for idle request yet)
const uint32_t now = App.get_loop_component_start_time();
if (!this->current_image_ && !this->has_requested_image_()) {
// Only check idle interval when we're otherwise idle
if (this->idle_update_interval_ != 0 && now - this->last_idle_request_ > this->idle_update_interval_) {
this->last_idle_request_ = now;
this->request_image(camera::IDLE);
} else {
return;
}
}
// check if we can return the image
if (this->can_return_image_()) {
// return image
@@ -175,13 +189,6 @@ void ESP32Camera::loop() {
this->current_image_.reset();
}
// request idle image every idle_update_interval
const uint32_t now = App.get_loop_component_start_time();
if (this->idle_update_interval_ != 0 && now - this->last_idle_request_ > this->idle_update_interval_) {
this->last_idle_request_ = now;
this->request_image(camera::IDLE);
}
// Check if we should fetch a new image
if (!this->has_requested_image_())
return;
@@ -421,6 +428,10 @@ void ESP32Camera::framebuffer_task(void *pv) {
while (true) {
camera_fb_t *framebuffer = esp_camera_fb_get();
xQueueSend(that->framebuffer_get_queue_, &framebuffer, portMAX_DELAY);
// Only wake the main loop if there's a pending request to consume the frame
if (that->has_requested_image_()) {
App.wake_loop_threadsafe();
}
// return is no-op for config with 1 fb
xQueueReceive(that->framebuffer_return_queue_, &framebuffer, portMAX_DELAY);
esp_camera_fb_return(framebuffer);

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@@ -2,6 +2,7 @@
#ifdef USE_ESP32
#include <atomic>
#include <esp_camera.h>
#include <freertos/FreeRTOS.h>
#include <freertos/queue.h>
@@ -205,8 +206,8 @@ class ESP32Camera : public camera::Camera {
esp_err_t init_error_{ESP_OK};
std::shared_ptr<ESP32CameraImage> current_image_;
uint8_t single_requesters_{0};
uint8_t stream_requesters_{0};
std::atomic<uint8_t> single_requesters_{0};
std::atomic<uint8_t> stream_requesters_{0};
QueueHandle_t framebuffer_get_queue_;
QueueHandle_t framebuffer_return_queue_;
std::vector<camera::CameraListener *> listeners_;