Improve existing settings/ pages

This commit is contained in:
RichardG867
2020-07-11 23:58:56 -03:00
parent ea3e694e09
commit 114510d720
6 changed files with 15 additions and 15 deletions

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@@ -13,7 +13,7 @@ The *Configure* button opens a new window with settings specific to the selected
Voodoo Graphics
---------------
Emulate a **3Dfx Voodoo** or **Voodoo 2** 3D accelerator, connected to the PCI bus and to the video card selected above.
Emulate a **3Dfx Voodoo** 3D accelerator, connected to the PCI bus and to the video card selected above.
The *Configure* button provides the following settings:

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@@ -30,7 +30,7 @@ The *New...* button opens a new window allowing you to create an existing hard d
* **Bus:** bus to attach the disk to.
* **Channel**/**ID:** where to attach the disk on the selected bus.
* The *Channel* for an IDE bus has two numbers, which correspond to an IDE channel and device, respectively:
* The *Channel* value for the IDE bus has two numbers, which correspond to an IDE channel and device, respectively:
+---------+-----------+------+
|*Channel*|IDE channel|Device|
@@ -52,14 +52,14 @@ The *New...* button opens a new window allowing you to create an existing hard d
|3:1 |Quaternary |Slave |
+---------+-----------+------+
Press the *OK* button to create the image, or *Cancel* to close the window.
Press the *OK* button to create the disk image file, or *Cancel* to close the window.
Adding an existing disk
-----------------------
The *Existing...* button opens a similar window to the *New...* button, except that it lets you select an existing disk image file. The CHS parameters are guessed from the image's file size, or the file header if the image is of a format which contains a header.
After selecting the image file and checking if the parameters are correct, select the *Bus* and *Channel*/*ID* and press *OK* to add the image. Press *Cancel* to close the window.
After selecting the image file and checking if the parameters are correct, select the *Bus* and *Channel*/*ID* for the hard disk and press *OK* to add it. Press *Cancel* to close the window.
Removing a disk
---------------
@@ -71,7 +71,7 @@ Select a disk on the list and press *Remove* to remove it.
Size limits
-----------
There are limits to how big of a hard disk an emulated machine can accept. Such limits will vary depending on the machine's age, but here are a few important ones:
There are limits to how big of a hard disk an emulated machine can accept. Such limits will vary depending on the machine's age. Here are a few important ones:
+------------+---------+---------+-----+-------+
|Limit |Disk size|Cylinders|Heads|Sectors|

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@@ -6,10 +6,10 @@ The *Input devices* page contains settings related to the emulated machine's mou
Mouse
-----
Mouse device to emulate. The following types of mice are supported:
Emulate a mouse pointing device. The following mouse types are supported:
* **Bus mouse:** ISA expansion card with a mouse interface. The I/O port and IRQ used by the card are configurable.
* **Serial mouse:** connected to the serial port of your choosing.
* **Serial mouse:** connected to the serial port of your choosing. The selected serial port must be enabled in :ref:`settings/ports:Serial port 1-4`.
* **PS/2 mouse:** connected to the PS/2 port. Only available on machines with a PS/2 mouse port.
The *Configure* button opens a new window with settings specific to the selected mouse type, such as the number of buttons, or the serial port for a serial mouse.
@@ -17,7 +17,7 @@ The *Configure* button opens a new window with settings specific to the selected
Joystick
--------
Game port controller to emulate.
Emulate one or more game port controller(s). The following controller types are supported:
* **Standard 2-button joystick(s):** up to two controllers, each with two buttons and a single analog stick.
* **Standard 4-button joystick:** single controller with four buttons and a single analog stick.
@@ -36,4 +36,4 @@ Configure the mappings for each emulated game port controller. The *Device* box
If you're not sure as to what axis or button numbers map to which sticks and buttons on the real controller, use the *Test* feature of Windows' *Game Controllers* control panel (``joy.cpl``). Keep in mind 86Box's button numbers start with 0, whereas the control panel's numbers start with 1.
.. note:: Only DInput controllers are supported at the moment. XInput controllers are still supported through their DInput emulation mode, with no action required.
.. note:: Only DInput controllers are supported at the moment. XInput controllers can still be used through their DInput emulation mode, with no action required.

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@@ -28,7 +28,7 @@ Number of memory wait states. This box is only enabled and relevant if a 286- or
Memory
------
Amount of RAM to give the emulated machine. The minimum and maximum amounts of RAM will vary depending on the selected machine.
Amount of RAM to give the emulated machine. The minimum and maximum allowed amounts of RAM will vary depending on the selected machine.
Dynamic Recompiler
------------------
@@ -38,8 +38,8 @@ Enable the dynamic recompiler, which provides faster but less accurate CPU emula
Time synchronization
--------------------
Time synchronization automatically copies your host machine's date and time settings over to the guest machine's hardware real-time clock. Synchronization is performed every time the guest operating system reads the hardware clock to calibrate its own internal clock, which usually happens once on every boot.
Time synchronization automatically copies your host system's date and time settings over to the guest machine's hardware real-time clock. Synchronization is performed every time the guest operating system reads the hardware clock to calibrate its own internal clock, which usually happens once on every boot.
* **Disabled:** do not perform time synchronization.
* **Enabled (local time):** synchronize the time in your host machine's configured timezone. Use this option when running a guest operating system which stores local time in the hardware clock, such as DOS or Windows.
* **Enabled (local time):** synchronize the time in your host system's configured timezone. Use this option when running a guest operating system which stores local time in the hardware clock, such as DOS or Windows.
* **Enabled (UTC):** synchronize the time in Coordinated Universal Time (UTC). Use this option when running a guest operating system which stores UTC time in the hardware clock, such as Linux.

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@@ -15,7 +15,7 @@ HD Controller
Hard disk drive controller card to emulate. Only cards supported by the machine's expansion buses will be listed.
MFM, RLL, ESDI and IDE controllers are emulated. On machines with onboard IDE, selecting an IDE controller is not necessary.
MFM, RLL, ESDI and IDE controllers are available. On machines with onboard IDE, selecting an IDE controller is not necessary.
The *Configure* button opens a new window with settings specific to the selected controller card, such as the BIOS option ROM address.
@@ -24,7 +24,7 @@ FD Controller
Floppy disk drive controller card to emulate.
Selecting a controller is usually not required. The DTK controllers are useful for providing high-density 1.44 MB floppy support on XT machines.
Selecting a controller is not usually necessary. The DTK controllers are useful for adding high-density 1.44 MB floppy support to XT machines.
The BIOS option ROM address used by the selected controller can be configured through the *Settings* button.

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@@ -62,4 +62,4 @@ The type of UltraSound to emulate (Classic or MAX), I/O port and amount of onboa
Use FLOAT32 sound
-----------------
Use the 32-bit floating point (instead of 16-bit integer) data type for audio output. Try disabling this option if you're getting glitchy audio even at 100% emulation speed.
Use the 32-bit floating point (instead of 16-bit integer) data type for audio output, which is less prone to clipping. Try disabling this option if you're getting no audio output at all.