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Improve existing settings/ pages
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@@ -13,7 +13,7 @@ The *Configure* button opens a new window with settings specific to the selected
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Voodoo Graphics
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---------------
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Emulate a **3Dfx Voodoo** or **Voodoo 2** 3D accelerator, connected to the PCI bus and to the video card selected above.
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Emulate a **3Dfx Voodoo** 3D accelerator, connected to the PCI bus and to the video card selected above.
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The *Configure* button provides the following settings:
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@@ -30,7 +30,7 @@ The *New...* button opens a new window allowing you to create an existing hard d
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* **Bus:** bus to attach the disk to.
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* **Channel**/**ID:** where to attach the disk on the selected bus.
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* The *Channel* for an IDE bus has two numbers, which correspond to an IDE channel and device, respectively:
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* The *Channel* value for the IDE bus has two numbers, which correspond to an IDE channel and device, respectively:
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+---------+-----------+------+
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|*Channel*|IDE channel|Device|
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@@ -52,14 +52,14 @@ The *New...* button opens a new window allowing you to create an existing hard d
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|3:1 |Quaternary |Slave |
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+---------+-----------+------+
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Press the *OK* button to create the image, or *Cancel* to close the window.
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Press the *OK* button to create the disk image file, or *Cancel* to close the window.
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Adding an existing disk
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-----------------------
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The *Existing...* button opens a similar window to the *New...* button, except that it lets you select an existing disk image file. The CHS parameters are guessed from the image's file size, or the file header if the image is of a format which contains a header.
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After selecting the image file and checking if the parameters are correct, select the *Bus* and *Channel*/*ID* and press *OK* to add the image. Press *Cancel* to close the window.
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After selecting the image file and checking if the parameters are correct, select the *Bus* and *Channel*/*ID* for the hard disk and press *OK* to add it. Press *Cancel* to close the window.
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Removing a disk
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---------------
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@@ -71,7 +71,7 @@ Select a disk on the list and press *Remove* to remove it.
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Size limits
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-----------
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There are limits to how big of a hard disk an emulated machine can accept. Such limits will vary depending on the machine's age, but here are a few important ones:
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There are limits to how big of a hard disk an emulated machine can accept. Such limits will vary depending on the machine's age. Here are a few important ones:
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+------------+---------+---------+-----+-------+
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|Limit |Disk size|Cylinders|Heads|Sectors|
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@@ -6,10 +6,10 @@ The *Input devices* page contains settings related to the emulated machine's mou
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Mouse
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-----
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Mouse device to emulate. The following types of mice are supported:
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Emulate a mouse pointing device. The following mouse types are supported:
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* **Bus mouse:** ISA expansion card with a mouse interface. The I/O port and IRQ used by the card are configurable.
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* **Serial mouse:** connected to the serial port of your choosing.
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* **Serial mouse:** connected to the serial port of your choosing. The selected serial port must be enabled in :ref:`settings/ports:Serial port 1-4`.
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* **PS/2 mouse:** connected to the PS/2 port. Only available on machines with a PS/2 mouse port.
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The *Configure* button opens a new window with settings specific to the selected mouse type, such as the number of buttons, or the serial port for a serial mouse.
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@@ -17,7 +17,7 @@ The *Configure* button opens a new window with settings specific to the selected
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Joystick
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--------
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Game port controller to emulate.
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Emulate one or more game port controller(s). The following controller types are supported:
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* **Standard 2-button joystick(s):** up to two controllers, each with two buttons and a single analog stick.
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* **Standard 4-button joystick:** single controller with four buttons and a single analog stick.
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@@ -36,4 +36,4 @@ Configure the mappings for each emulated game port controller. The *Device* box
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If you're not sure as to what axis or button numbers map to which sticks and buttons on the real controller, use the *Test* feature of Windows' *Game Controllers* control panel (``joy.cpl``). Keep in mind 86Box's button numbers start with 0, whereas the control panel's numbers start with 1.
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.. note:: Only DInput controllers are supported at the moment. XInput controllers are still supported through their DInput emulation mode, with no action required.
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.. note:: Only DInput controllers are supported at the moment. XInput controllers can still be used through their DInput emulation mode, with no action required.
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@@ -28,7 +28,7 @@ Number of memory wait states. This box is only enabled and relevant if a 286- or
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Memory
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------
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Amount of RAM to give the emulated machine. The minimum and maximum amounts of RAM will vary depending on the selected machine.
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Amount of RAM to give the emulated machine. The minimum and maximum allowed amounts of RAM will vary depending on the selected machine.
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Dynamic Recompiler
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------------------
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@@ -38,8 +38,8 @@ Enable the dynamic recompiler, which provides faster but less accurate CPU emula
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Time synchronization
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--------------------
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Time synchronization automatically copies your host machine's date and time settings over to the guest machine's hardware real-time clock. Synchronization is performed every time the guest operating system reads the hardware clock to calibrate its own internal clock, which usually happens once on every boot.
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Time synchronization automatically copies your host system's date and time settings over to the guest machine's hardware real-time clock. Synchronization is performed every time the guest operating system reads the hardware clock to calibrate its own internal clock, which usually happens once on every boot.
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* **Disabled:** do not perform time synchronization.
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* **Enabled (local time):** synchronize the time in your host machine's configured timezone. Use this option when running a guest operating system which stores local time in the hardware clock, such as DOS or Windows.
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* **Enabled (local time):** synchronize the time in your host system's configured timezone. Use this option when running a guest operating system which stores local time in the hardware clock, such as DOS or Windows.
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* **Enabled (UTC):** synchronize the time in Coordinated Universal Time (UTC). Use this option when running a guest operating system which stores UTC time in the hardware clock, such as Linux.
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@@ -15,7 +15,7 @@ HD Controller
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Hard disk drive controller card to emulate. Only cards supported by the machine's expansion buses will be listed.
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MFM, RLL, ESDI and IDE controllers are emulated. On machines with onboard IDE, selecting an IDE controller is not necessary.
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MFM, RLL, ESDI and IDE controllers are available. On machines with onboard IDE, selecting an IDE controller is not necessary.
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The *Configure* button opens a new window with settings specific to the selected controller card, such as the BIOS option ROM address.
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@@ -24,7 +24,7 @@ FD Controller
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Floppy disk drive controller card to emulate.
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Selecting a controller is usually not required. The DTK controllers are useful for providing high-density 1.44 MB floppy support on XT machines.
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Selecting a controller is not usually necessary. The DTK controllers are useful for adding high-density 1.44 MB floppy support to XT machines.
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The BIOS option ROM address used by the selected controller can be configured through the *Settings* button.
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@@ -62,4 +62,4 @@ The type of UltraSound to emulate (Classic or MAX), I/O port and amount of onboa
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Use FLOAT32 sound
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-----------------
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Use the 32-bit floating point (instead of 16-bit integer) data type for audio output. Try disabling this option if you're getting glitchy audio even at 100% emulation speed.
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Use the 32-bit floating point (instead of 16-bit integer) data type for audio output, which is less prone to clipping. Try disabling this option if you're getting no audio output at all.
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