Single sector movement sound emulations implemented

This commit is contained in:
Toni Riikonen
2025-09-07 21:17:19 +03:00
parent 1a092b1577
commit af35486508
3 changed files with 146 additions and 124 deletions

View File

@@ -253,6 +253,8 @@ fdd_seek(int drive, int track_diff)
if (!track_diff)
return;
int old_track = fdd[drive].track;
fdd[drive].track += track_diff;
if (fdd[drive].track < 0)
@@ -263,6 +265,11 @@ fdd_seek(int drive, int track_diff)
fdd_changed[drive] = 0;
/* Trigger single step audio for single sector movements */
if (abs(track_diff) == 1) {
fdd_audio_play_single_track_step(drive, old_track, fdd[drive].track);
}
fdd_do_seek(drive, fdd[drive].track);
}

View File

@@ -29,9 +29,11 @@
// OK 1. Implement spindle motor spin-up and spin-down
// OK 2. Move audio emulation to separate code file
// OK 3. Implement sound support for all drives (not only for drive 0)
// 4. Single sector read/write sound emulation
// OK 4. Single sector read/write sound emulation
// 5. Multi-track seek sound emulation
// 6. Limit sound emulation only for 3,5" 300 rpm drives, until we have sound samples for other rpm drives
// 7. Volume control for drive sounds
// 8. Configuration option to enable/disable drive sounds
/* Audio sample structure */
typedef struct {
@@ -40,6 +42,12 @@ typedef struct {
int samples;
} audio_sample_t;
/* Single step audio state */
typedef struct {
int position;
int active;
} single_step_state_t;
/* Static audio sample definitions */
static audio_sample_t spindlemotor_start = {
.filename = "mitsumi_spindle_motor_start_48000_16_1_PCM.wav",
@@ -59,9 +67,12 @@ static audio_sample_t spindlemotor_stop = {
.samples = 0
};
static audio_sample_t steptrackup[80];
static audio_sample_t steptrackdown[80];
static audio_sample_t seekmultipletracks[79]; /* Seek 2, 3, 4 ... 80 tracks = 79 sounds */
static audio_sample_t single_track_step = {
.filename = "mitsumi_track_step_48000_16_1_PCM.wav",
.buffer = NULL,
.samples = 0
};
/* Audio state for each drive */
static int spindlemotor_pos[FDD_NUM] = {};
@@ -69,6 +80,9 @@ static motor_state_t spindlemotor_state[FDD_NUM] = {};
static float spindlemotor_fade_volume[FDD_NUM] = {};
static int spindlemotor_fade_samples_remaining[FDD_NUM] = {};
/* Single step audio state for each drive */
static single_step_state_t single_step_state[FDD_NUM] = {};
/* External references to FDD timer and motoron state */
extern pc_timer_t fdd_poll_time[FDD_NUM];
extern uint64_t motoron[FDD_NUM];
@@ -171,22 +185,7 @@ fdd_audio_init(void)
spindlemotor_start.buffer = load_wav(spindlemotor_start.filename, &spindlemotor_start.samples);
spindlemotor_loop.buffer = load_wav(spindlemotor_loop.filename, &spindlemotor_loop.samples);
spindlemotor_stop.buffer = load_wav(spindlemotor_stop.filename, &spindlemotor_stop.samples);
/* Initialize seek sound arrays */
for (i = 0; i < 80; i++) {
steptrackup[i].filename = NULL;
steptrackup[i].buffer = NULL;
steptrackup[i].samples = 0;
steptrackdown[i].filename = NULL;
steptrackdown[i].buffer = NULL;
steptrackdown[i].samples = 0;
}
for (i = 0; i < 79; i++) {
seekmultipletracks[i].filename = NULL;
seekmultipletracks[i].buffer = NULL;
seekmultipletracks[i].samples = 0;
}
single_track_step.buffer = load_wav(single_track_step.filename, &single_track_step.samples);
/* Initialize audio state for all drives */
for (i = 0; i < FDD_NUM; i++) {
@@ -194,6 +193,10 @@ fdd_audio_init(void)
spindlemotor_state[i] = MOTOR_STATE_STOPPED;
spindlemotor_fade_volume[i] = 1.0f;
spindlemotor_fade_samples_remaining[i] = 0;
/* Initialize single step state */
single_step_state[i].position = 0;
single_step_state[i].active = 0;
}
/* Initialize sound thread */
@@ -203,9 +206,6 @@ fdd_audio_init(void)
void
fdd_audio_close(void)
{
int i;
/* Free loaded audio samples using the new structure */
if (spindlemotor_start.buffer) {
free(spindlemotor_start.buffer);
spindlemotor_start.buffer = NULL;
@@ -221,27 +221,10 @@ fdd_audio_close(void)
spindlemotor_stop.buffer = NULL;
spindlemotor_stop.samples = 0;
}
/* Free seek sound arrays */
for (i = 0; i < 80; i++) {
if (steptrackup[i].buffer) {
free(steptrackup[i].buffer);
steptrackup[i].buffer = NULL;
steptrackup[i].samples = 0;
}
if (steptrackdown[i].buffer) {
free(steptrackdown[i].buffer);
steptrackdown[i].buffer = NULL;
steptrackdown[i].samples = 0;
}
}
for (i = 0; i < 79; i++) {
if (seekmultipletracks[i].buffer) {
free(seekmultipletracks[i].buffer);
seekmultipletracks[i].buffer = NULL;
seekmultipletracks[i].samples = 0;
}
if (single_track_step.buffer) {
free(single_track_step.buffer);
single_track_step.buffer = NULL;
single_track_step.samples = 0;
}
/* End sound thread */
@@ -272,26 +255,37 @@ fdd_audio_set_motor_enable(int drive, int motor_enable)
spindlemotor_pos[drive] = 0;
spindlemotor_fade_volume[drive] = 1.0f;
spindlemotor_fade_samples_remaining[drive] = FADE_SAMPLES;
/* Note: Don't disable timer here - responsibility lies with fdd.c */
}
}
void
fdd_audio_play_single_track_step(int drive, int from_track, int to_track)
{
if (drive < 0 || drive >= FDD_NUM)
return;
if (abs(from_track - to_track) != 1)
return; /* Only single track movements */
single_step_state[drive].position = 0;
single_step_state[drive].active = 1;
}
void
fdd_audio_callback(int16_t *buffer, int length)
{
/* Clear buffer */
memset(buffer, 0, length * sizeof(int16_t));
/* Check if any motor is running or transitioning */
int any_motor_active = 0;
/* Check if any motor is running or transitioning, or any single step is active */
int any_audio_active = 0;
for (int drive = 0; drive < FDD_NUM; drive++) {
if (spindlemotor_state[drive] != MOTOR_STATE_STOPPED) {
any_motor_active = 1;
if (spindlemotor_state[drive] != MOTOR_STATE_STOPPED || single_step_state[drive].active) {
any_audio_active = 1;
break;
}
}
if (!any_motor_active)
if (!any_audio_active)
return;
float *float_buffer = (float *) buffer;
@@ -299,88 +293,106 @@ fdd_audio_callback(int16_t *buffer, int length)
/* Process audio for all drives */
for (int drive = 0; drive < FDD_NUM; drive++) {
if (spindlemotor_state[drive] == MOTOR_STATE_STOPPED)
continue;
for (int i = 0; i < samples_in_buffer; i++) {
float left_sample = 0.0f;
float right_sample = 0.0f;
switch (spindlemotor_state[drive]) {
case MOTOR_STATE_STARTING:
if (spindlemotor_start.buffer && spindlemotor_pos[drive] < spindlemotor_start.samples) {
/* Play start sound */
left_sample = (float) spindlemotor_start.buffer[spindlemotor_pos[drive] * 2] / 32768.0f;
right_sample = (float) spindlemotor_start.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f;
spindlemotor_pos[drive]++;
} else {
/* Start sound finished, transition to loop */
spindlemotor_state[drive] = MOTOR_STATE_RUNNING;
spindlemotor_pos[drive] = 0;
}
break;
case MOTOR_STATE_RUNNING:
if (spindlemotor_loop.buffer && spindlemotor_loop.samples > 0) {
/* Play loop sound */
left_sample = (float) spindlemotor_loop.buffer[spindlemotor_pos[drive] * 2] / 32768.0f;
right_sample = (float) spindlemotor_loop.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f;
spindlemotor_pos[drive]++;
/* Loop back to beginning */
if (spindlemotor_pos[drive] >= spindlemotor_loop.samples) {
spindlemotor_pos[drive] = 0;
}
}
break;
case MOTOR_STATE_STOPPING:
if (spindlemotor_fade_samples_remaining[drive] > 0) {
/* Mix fading loop sound with rising stop sound */
float loop_volume = spindlemotor_fade_volume[drive];
float stop_volume = 1.0f - loop_volume;
float loop_left = 0.0f, loop_right = 0.0f;
float stop_left = 0.0f, stop_right = 0.0f;
/* Get loop sample (continue from current position) */
if (spindlemotor_loop.buffer && spindlemotor_loop.samples > 0) {
int loop_pos = spindlemotor_pos[drive] % spindlemotor_loop.samples;
loop_left = (float) spindlemotor_loop.buffer[loop_pos * 2] / 32768.0f;
loop_right = (float) spindlemotor_loop.buffer[loop_pos * 2 + 1] / 32768.0f;
}
/* Get stop sample */
if (spindlemotor_stop.buffer && spindlemotor_pos[drive] < spindlemotor_stop.samples) {
stop_left = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2] / 32768.0f;
stop_right = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f;
}
/* Mix the sounds */
left_sample = loop_left * loop_volume + stop_left * stop_volume;
right_sample = loop_right * loop_volume + stop_right * stop_volume;
spindlemotor_pos[drive]++;
spindlemotor_fade_samples_remaining[drive]--;
/* Update fade volume */
spindlemotor_fade_volume[drive] = (float) spindlemotor_fade_samples_remaining[drive] / FADE_SAMPLES;
} else {
/* Fade completed, play remaining stop sound */
if (spindlemotor_stop.buffer && spindlemotor_pos[drive] < spindlemotor_stop.samples) {
left_sample = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2] / 32768.0f;
right_sample = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f;
/* Process motor audio */
if (spindlemotor_state[drive] != MOTOR_STATE_STOPPED) {
switch (spindlemotor_state[drive]) {
case MOTOR_STATE_STARTING:
if (spindlemotor_start.buffer && spindlemotor_pos[drive] < spindlemotor_start.samples) {
/* Play start sound */
left_sample = (float) spindlemotor_start.buffer[spindlemotor_pos[drive] * 2] / 32768.0f;
right_sample = (float) spindlemotor_start.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f;
spindlemotor_pos[drive]++;
} else {
/* Stop sound finished */
spindlemotor_state[drive] = MOTOR_STATE_STOPPED;
/* Note: Timer disabling is handled by fdd.c, not here */
/* Start sound finished, transition to loop */
spindlemotor_state[drive] = MOTOR_STATE_RUNNING;
spindlemotor_pos[drive] = 0;
}
}
break;
break;
default:
break;
case MOTOR_STATE_RUNNING:
if (spindlemotor_loop.buffer && spindlemotor_loop.samples > 0) {
/* Play loop sound */
left_sample = (float) spindlemotor_loop.buffer[spindlemotor_pos[drive] * 2] / 32768.0f;
right_sample = (float) spindlemotor_loop.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f;
spindlemotor_pos[drive]++;
/* Loop back to beginning */
if (spindlemotor_pos[drive] >= spindlemotor_loop.samples) {
spindlemotor_pos[drive] = 0;
}
}
break;
case MOTOR_STATE_STOPPING:
if (spindlemotor_fade_samples_remaining[drive] > 0) {
/* Mix fading loop sound with rising stop sound */
float loop_volume = spindlemotor_fade_volume[drive];
float stop_volume = 1.0f - loop_volume;
float loop_left = 0.0f, loop_right = 0.0f;
float stop_left = 0.0f, stop_right = 0.0f;
/* Get loop sample (continue from current position) */
if (spindlemotor_loop.buffer && spindlemotor_loop.samples > 0) {
int loop_pos = spindlemotor_pos[drive] % spindlemotor_loop.samples;
loop_left = (float) spindlemotor_loop.buffer[loop_pos * 2] / 32768.0f;
loop_right = (float) spindlemotor_loop.buffer[loop_pos * 2 + 1] / 32768.0f;
}
/* Get stop sample */
if (spindlemotor_stop.buffer && spindlemotor_pos[drive] < spindlemotor_stop.samples) {
stop_left = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2] / 32768.0f;
stop_right = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f;
}
/* Mix the sounds */
left_sample = loop_left * loop_volume + stop_left * stop_volume;
right_sample = loop_right * loop_volume + stop_right * stop_volume;
spindlemotor_pos[drive]++;
spindlemotor_fade_samples_remaining[drive]--;
/* Update fade volume */
spindlemotor_fade_volume[drive] = (float) spindlemotor_fade_samples_remaining[drive] / FADE_SAMPLES;
} else {
/* Fade completed, play remaining stop sound */
if (spindlemotor_stop.buffer && spindlemotor_pos[drive] < spindlemotor_stop.samples) {
left_sample = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2] / 32768.0f;
right_sample = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f;
spindlemotor_pos[drive]++;
} else {
/* Stop sound finished */
spindlemotor_state[drive] = MOTOR_STATE_STOPPED;
/* Note: Timer disabling is handled by fdd.c, not here */
}
}
break;
default:
break;
}
}
/* Process single step audio */
if (single_step_state[drive].active) {
if (single_track_step.buffer && single_step_state[drive].position < single_track_step.samples) {
/* Mix step sound with motor sound */
float step_left = (float) single_track_step.buffer[single_step_state[drive].position * 2] / 32768.0f;
float step_right = (float) single_track_step.buffer[single_step_state[drive].position * 2 + 1] / 32768.0f;
left_sample += step_left;
right_sample += step_right;
single_step_state[drive].position++;
} else {
/* Step sound finished */
single_step_state[drive].active = 0;
single_step_state[drive].position = 0;
}
}
/* Mix this drive's audio into the buffer */

View File

@@ -57,6 +57,9 @@ extern void fdd_audio_close(void);
/* Motor control for audio */
extern void fdd_audio_set_motor_enable(int drive, int motor_enable);
/* Single sector movement audio */
extern void fdd_audio_play_single_track_step(int drive, int from_track, int to_track);
/* Audio callback function */
extern void fdd_audio_callback(int16_t *buffer, int length);